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https://github.com/pmmp/PocketMine-MP.git
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66 lines
4.5 KiB
Markdown
66 lines
4.5 KiB
Markdown
**For Minecraft: Bedrock Edition 1.9.0**
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### Note
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Plugins compatible with any previous 3.x.y version will also run on these releases and do not need API bumps. Plugin developers should **only** update their required API to this version if you need the changes in this build.
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This changelog **does not account for protocol changes**. If your plugin uses the protocol, you're not shielded by API change constraints.
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# 3.6.0
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- Compatibility with Minecraft: Bedrock Edition 1.9.0
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- Removed compatibility with 1.8.0
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- `Item->getCompoundTag()` is now `@deprecated`.
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- `Item->setCompoundTag()` now accepts NULL as a possible value.
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- `ItemFactory::fromString()` now accepts NULL for the `tags` parameter.
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# 3.6.1
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- Fixed crashing when items with negative IDs are found in the inventory (caused by downgrading from dev builds).
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- Updated creative inventory and crafting recipes.
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- Fixed handling for some new blocks which magically appeared without appropriate implementations (extra meta values).
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# 3.6.2
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- Fixed client-sided crash when upper-case letters appear in command names.
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- Fixed crash when too-large values are given to `/effect` for duration.
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- `/op` and other commands no longer crash when an invalid player name is given.
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- Startup time no longer includes the time spent in the setup wizard.
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- `TextFormat::clean()` is now UTF-8 aware, and will scrub any invalid UTF-8 characters from the given string.
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- Fixed `TextFormat::clean()` not fully removing ANSI escape codes in some cases.
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- Fixed Korean command arguments failing to parse.
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- `Sign->setText()` and `Sign->setLine()` now enforce that the given text must be UTF-8 text, or an exception will be thrown.
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- Sign text is now processed by `mb_scrub()` immediately after loading to remove invalid UTF-8 characters that could crash the client.
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- `Human->exhaust()` no longer underflows when the hunger attribute has a fractional value.
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# 3.6.3
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- Added a hack to disable client sided AI for non-moving entities. This fixes items floating in water despite it not being implemented server-side yet.
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- Fixed max health not working as expected on respawn if changed by plugins.
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- Fixed Item Frame hardness (0.25 instead of 0).
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- Fire Aspect tools will now light TNT when right-clicked with.
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- Fixed incorrect nullable typehints on `TaskScheduler` return values.
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# 3.6.4
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- `NetworkStackLatencyPacket` unhandled debug has been silenced.
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- Fixed `Player->removeWindow()` removing GUI or crashing clients when removing a window which was not added.
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- Fixed packed ice dropping itself when mined without a silk touch pickaxe.
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- Fixed players not taking fall damage when falling off the side of a ladder when their AABB was intersecting with the ladder's full block area.
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- Fixed arrows reloaded from disk never despawning.
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- Fixed player XP not dropping on death.
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- Fixed player's held slot being out of sync when respawning.
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- Fixed items with different NBT being considered stackable in some cases by `BaseInventory->canAddItem()`.
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# 3.6.5
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- Fixed stdout silence on crash if a crash occurs when PHP output buffering is enabled.
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- Fixed `RegionLoader` considering a range of invalid chunk coordinates as valid.
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- Fixed `RegionLoader` causing region header corruption when an oversized chunk was discovered. This was causing entire regions to be discarded next time they were freshly loaded.
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- Fixed performance issue loading old LevelDB worlds (from before MCPE 1.0) due to unmodified chunks being converted every time they were loaded.
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- Added new debug messages when a world takes too long (longer than 50ms) to complete a tick.
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- Debug messages are now logged when autosave kicks in (with time measurements), which helps debugging unexplained lag spikes.
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- Level "auto tick rate" anti-feature and its associated `pocketmine.yml` settings have been removed (see #2665). The settings will persist in old configurations, but will be ignored by this version and future versions.
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- The `/save-all` command now outputs custom (non-vanilla) messages informing the user how long it took to complete autosaving.
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- The word `level` has been replaced with `world` (where appropriate) throughout language strings and general user interface messages.
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# 3.6.6
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- Fixed protocol argument types for commands.
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- Autosave debug message will now report in milliseconds when the time taken is less than 1 second.
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- Flatworld presets now allow `*` as a multiplier symbol (fixes PC compatibility).
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- Network runtimeIDs for blocks are now randomized to prevent things (like plugins) relying on them.
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- Updated NBT dependency to 0.2.7 for some bug fixes.
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