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PocketMine-MP/changelogs/3.6.md
2019-06-11 16:44:05 +01:00

4.5 KiB

For Minecraft: Bedrock Edition 1.9.0

Note

Plugins compatible with any previous 3.x.y version will also run on these releases and do not need API bumps. Plugin developers should only update their required API to this version if you need the changes in this build.

This changelog does not account for protocol changes. If your plugin uses the protocol, you're not shielded by API change constraints.

3.6.0

  • Compatibility with Minecraft: Bedrock Edition 1.9.0
  • Removed compatibility with 1.8.0
  • Item->getCompoundTag() is now @deprecated.
  • Item->setCompoundTag() now accepts NULL as a possible value.
  • ItemFactory::fromString() now accepts NULL for the tags parameter.

3.6.1

  • Fixed crashing when items with negative IDs are found in the inventory (caused by downgrading from dev builds).
  • Updated creative inventory and crafting recipes.
  • Fixed handling for some new blocks which magically appeared without appropriate implementations (extra meta values).

3.6.2

  • Fixed client-sided crash when upper-case letters appear in command names.
  • Fixed crash when too-large values are given to /effect for duration.
  • /op and other commands no longer crash when an invalid player name is given.
  • Startup time no longer includes the time spent in the setup wizard.
  • TextFormat::clean() is now UTF-8 aware, and will scrub any invalid UTF-8 characters from the given string.
  • Fixed TextFormat::clean() not fully removing ANSI escape codes in some cases.
  • Fixed Korean command arguments failing to parse.
  • Sign->setText() and Sign->setLine() now enforce that the given text must be UTF-8 text, or an exception will be thrown.
  • Sign text is now processed by mb_scrub() immediately after loading to remove invalid UTF-8 characters that could crash the client.
  • Human->exhaust() no longer underflows when the hunger attribute has a fractional value.

3.6.3

  • Added a hack to disable client sided AI for non-moving entities. This fixes items floating in water despite it not being implemented server-side yet.
  • Fixed max health not working as expected on respawn if changed by plugins.
  • Fixed Item Frame hardness (0.25 instead of 0).
  • Fire Aspect tools will now light TNT when right-clicked with.
  • Fixed incorrect nullable typehints on TaskScheduler return values.

3.6.4

  • NetworkStackLatencyPacket unhandled debug has been silenced.
  • Fixed Player->removeWindow() removing GUI or crashing clients when removing a window which was not added.
  • Fixed packed ice dropping itself when mined without a silk touch pickaxe.
  • Fixed players not taking fall damage when falling off the side of a ladder when their AABB was intersecting with the ladder's full block area.
  • Fixed arrows reloaded from disk never despawning.
  • Fixed player XP not dropping on death.
  • Fixed player's held slot being out of sync when respawning.
  • Fixed items with different NBT being considered stackable in some cases by BaseInventory->canAddItem().

3.6.5

  • Fixed stdout silence on crash if a crash occurs when PHP output buffering is enabled.
  • Fixed RegionLoader considering a range of invalid chunk coordinates as valid.
  • Fixed RegionLoader causing region header corruption when an oversized chunk was discovered. This was causing entire regions to be discarded next time they were freshly loaded.
  • Fixed performance issue loading old LevelDB worlds (from before MCPE 1.0) due to unmodified chunks being converted every time they were loaded.
  • Added new debug messages when a world takes too long (longer than 50ms) to complete a tick.
  • Debug messages are now logged when autosave kicks in (with time measurements), which helps debugging unexplained lag spikes.
  • Level "auto tick rate" anti-feature and its associated pocketmine.yml settings have been removed (see #2665). The settings will persist in old configurations, but will be ignored by this version and future versions.
  • The /save-all command now outputs custom (non-vanilla) messages informing the user how long it took to complete autosaving.
  • The word level has been replaced with world (where appropriate) throughout language strings and general user interface messages.

3.6.6

  • Fixed protocol argument types for commands.
  • Autosave debug message will now report in milliseconds when the time taken is less than 1 second.
  • Flatworld presets now allow * as a multiplier symbol (fixes PC compatibility).
  • Network runtimeIDs for blocks are now randomized to prevent things (like plugins) relying on them.
  • Updated NBT dependency to 0.2.7 for some bug fixes.