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- Forces the entire software to use the folder `$TERMUX_PREFIX/share/pacman4console`, for the game "`pacman4console`", instead of the folder `$TERMUX_PREFIX/share/pacman`, which should be reserved exclusively for asset files related to the package manager "`pacman`" - Fixes https://github.com/termux/termux-packages/issues/26369
42 lines
1.8 KiB
Diff
42 lines
1.8 KiB
Diff
--- a/Makefile
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+++ b/Makefile
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@@ -9,19 +9,19 @@ all:
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install: all
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mkdir -p $(DESTDIR)$(bindir)
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- mkdir -p $(DESTDIR)$(datarootdir)/pacman
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- cp -fR Levels/ $(DESTDIR)$(datarootdir)/pacman/
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+ mkdir -p $(DESTDIR)$(datarootdir)/pacman4console
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+ cp -fR Levels/ $(DESTDIR)$(datarootdir)/pacman4console/
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install -Dm755 pacmanplay pacmanedit $(DESTDIR)$(bindir)/
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- chmod 755 $(DESTDIR)$(datarootdir)/pacman/ -R
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+ chmod 755 $(DESTDIR)$(datarootdir)/pacman4console/ -R
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uninstall:
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rm -f $(DESTDIR)$(bindir)/pacman
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rm -f $(DESTDIR)$(bindir)/pacmanedit
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- rm -f $(DESTDIR)$(datarootdir)/pacman/Levels/level0[1-9].dat
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- rm -f $(DESTDIR)$(datarootdir)/pacman/Levels/README
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- rm -f $(DESTDIR)$(datarootdir)/pacman/Levels/template.dat
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- if [ -e $(DESTDIR)$(datarootdir)/pacman/Levels/ ] ; then rmdir $(DESTDIR)$(datarootdir)/pacman/Levels/ ; fi
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- if [ -e $(DESTDIR)$(datarootdir)/pacman/ ] ; then rmdir $(DESTDIR)$(datarootdir)/pacman/ ; fi
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+ rm -f $(DESTDIR)$(datarootdir)/pacman4console/Levels/level0[1-9].dat
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+ rm -f $(DESTDIR)$(datarootdir)/pacman4console/Levels/README
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+ rm -f $(DESTDIR)$(datarootdir)/pacman4console/Levels/template.dat
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+ if [ -e $(DESTDIR)$(datarootdir)/pacman4console/Levels/ ] ; then rmdir $(DESTDIR)$(datarootdir)/pacman4console/Levels/ ; fi
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+ if [ -e $(DESTDIR)$(datarootdir)/pacman4console/ ] ; then rmdir $(DESTDIR)$(datarootdir)/pacman4console/ ; fi
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clean: uninstall
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rm -f pacman
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--- a/pacman.h
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+++ b/pacman.h
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@@ -3,7 +3,7 @@
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#ifndef DATAROOTDIR
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# define DATAROOTDIR "/usr/local/share"
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#endif
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-#define LEVELS_FILE DATAROOTDIR "/pacman/Levels/level__.dat"
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+#define LEVELS_FILE DATAROOTDIR "/pacman4console/Levels/level__.dat"
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char LevelFile[] = LEVELS_FILE; //Locations of default levels
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int FreeLife = 1000; //Starting points for free life
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int Points = 0; //Initial points
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