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https://github.com/Pumpkin-MC/Pumpkin
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* Add scheduled block ticks * Fix typos * fix scheduled block ticks * Default to empty vec * Proper Block Updates * Basic redstone works LFG! * add buttons and lamps * observers * Only send update packet at end of tick * hmm * Start implementing MCHPRS * redstone connections done * visual state done * Begin implementing multi_block_update * Redstone works partially * Fix typos * Think I know what caused the client side desync * Fix clippy * Change fluid tick type * Something is broken * Don't use RWLock for block_ticks * fix delay not decrementing * Remove server from scheduled block ticks * Fix redstone bug * fix hardpower * Fix tick lag * Fix comperators * Don't loop every tick * Fix panic * Fix redstone not powering block below * make redstone_wire emit hard power * Add target block * fix clippy * Merge * merge * add redstone torches * Fix tick piorities * default to air * fix doors * Update README.md --------- Co-authored-by: Alexander Medvedev <lilalexmed@proton.me>
3.4 KiB
3.4 KiB
Pumpkin is a Minecraft server built entirely in Rust, offering a fast, efficient, and customizable experience. It prioritizes performance and player enjoyment while adhering to the core mechanics of the game.
Goals
- Performance: Leveraging multi-threading for maximum speed and efficiency.
- Compatibility: Supports the latest Minecraft server version while adhering to Vanilla game mechanics.
- Security: Prioritizes security by preventing known security exploits.
- Flexibility: Highly configurable, with the ability to disable unnecessary features.
- Extensibility: Provides a foundation for plugin development.
Important
Pumpkin is currently under heavy development
Features
- Configuration (toml)
- Server Status/Ping
- Networking
- Encryption
- Packet Compression
- Player Configuration
- Registries (biome types, paintings, dimensions)
- Server Brand
- Server Links
- Set Resource Pack
- Cookies
- World
- World Joining
- Player Tab-list
- Scoreboard
- World Loading
- World Time
- World Borders
- World Saving (W.I.P)
- Lighting
- Entity Spawning
- Item drops (W.I.P)
- Bossbar
- TNT
- Chunk Loading (Vanilla, Linear)
- Chunk Generation
- Chunk Saving (Vanilla, Linear)
- Redstone
- Liquid Physics
- Biomes
- Vegetation
- Player
- Skins
- Client brand
- Teleport
- Movement
- Animation
- Inventory
- Combat
- Experience
- Hunger
- Off Hand
- Advancements
- Eating
- Entities
- Non-Living (Minecart, Eggs...) (W.I.P)
- Entity Effects
- Players
- Mobs (W.I.P)
- Animals (W.I.P)
- Entity AI (W.I.P)
- Entity Saving
- Boss
- Villagers
- Mobs Inventory
- Server
- Plugins (W.I.P)
- Query
- RCON
- Inventories
- Particles
- Chat
- Commands
- Permissions
- Translations
- Proxy
- Bungeecord
- Velocity
Check out our Github Project to see current progress.
How to run
See our Quick Start guide to get Pumpkin running.
Contributions
Contributions are welcome! See CONTRIBUTING.md
Docs
Pumpkin's documentation can be found at https://pumpkinmc.org/
Communication
Consider joining our Discord server to stay up-to-date on events, updates, and connect with other members.
Funding
If you want to fund me and help the project, check out my GitHub sponsors or my PayPal.