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https://github.com/pmmp/PocketMine-MP.git
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78 lines
3.1 KiB
Markdown
78 lines
3.1 KiB
Markdown
**For Minecraft: Bedrock Edition 1.18.30**
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### Note about API versions
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Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
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Plugin developers should **only** update their required API to this version if you need the changes in this build.
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**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
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# 4.3.0
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Released 20th April 2022.
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## General
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- Added support for Minecraft: Bedrock Edition 1.18.30.
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- Removed support for older versions.
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# 4.3.1
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Released 23rd April 2022.
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## Fixes
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- Updated BedrockProtocol dependency to fix incorrect command argument types.
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- Creative players no longer die in the void.
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# 4.3.2
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Released 10th May 2022.
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## Fixes
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- Fixed an assertion failure in certain edge cases during world generation.
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- Fixed `Entity::setNameTagVisible()` not immediately showing results to players already online.
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## Documentation
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- Added more documentation in the template `pocketmine.yml` for the `aliases` config section.
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- Removed useless doc comment in `PlayerChangeSkinEvent`.
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# 4.3.3
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Released 16th May 2022.
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## General
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- Improved display of parameters in exception stack trace logs.
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- Exception stack traces now include names for dynamic named arguments (i.e. arguments that don't match any parameter of the function), if any were given.
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- Note: Named arguments which do match parameters are not shown this way, since PHP reduces them to positional arguments for performance reasons.
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## Fixes
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- Fixed server crash when chunks are unloaded during chunk generation callbacks
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- Fixed dead coral fan items placing coral fans in the wrong orientation.
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- Fixed max stack size of boat items.
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# 4.3.4
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Released 22nd May 2022.
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## Fixes
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- Fixed `difficulty` in `server.properties` having no effect - it's now applied to newly generated worlds.
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- Note: this setting still doesn't behave the same way as vanilla due to potential disruption to existing servers.
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- Fixed paintings not working in newly generated worlds and some other cases.
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- Fixed inventory window switching breaking the inventory UI in some cases (e.g. pressing E while clicking a chest).
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- Fixed minecart items incorrectly stacking.
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- Fixed incorrect light levels in translucent blocks at the top of the world.
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- Fixed teleporting sleeping players causing broken behaviour on the sleeping player's client.
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- Fixed `EntityExplodeEvent->setYield()` accepting values outside the range 0-100.
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- Fixed `ExplosionPrimeEvent->setForce()` accepting negative values (later resulting in crashes).
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## Documentation
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- Updated documentation for the following events:
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- `CommandEvent`
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- `EntityDespawnEvent`
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- `EntityExplodeEvent`
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- `EntitySpawnEvent`
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- `ExplosionPrimeEvent`
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- `InventoryTransactionEvent`
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- `ItemDespawnEvent`
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- `ItemSpawnEvent`
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- `PlayerCommandPreprocessEvent`
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- `PlayerDropItemEvent`
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- `PlayerItemHeldEvent`
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- `PlayerKickEvent`
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- `PlayerQuitEvent`
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- `PlayerTransferEvent`
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- `UpdateNotifyEvent`
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