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https://github.com/pmmp/PocketMine-MP.git
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91 lines
6.7 KiB
Markdown
91 lines
6.7 KiB
Markdown
**For Minecraft: Bedrock Edition 1.19.70**
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### Note about API versions
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Plugins which don't touch the `pocketmine\network\mcpe` namespace are compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
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Plugin developers should **only** update their required API to this version if you need the changes in this build.
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**WARNING: If your plugin uses the `pocketmine\network\mcpe` namespace, you're not shielded by API change constraints.**
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Consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you're using packets directly.
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### Alpha release warning
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Alpha releases are **experimental**. Features introduced in these releases are subject to change or removal.
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APIs which existed **prior** to this version will continue to work as normal, so plugins which use them will continue to work.
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### Highlights
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This version makes changes to the internal network system to improve server performance and reduce memory usage.
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While these changes don't affect non-internal API, they are still significant enough to warrant a new minor version, as they may break plugins which use the internal network API (not recommended).
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# 4.18.0-ALPHA1
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Released 16th March 2023.
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## General
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- Improved server performance in congested areas of the world (lots of players and/or entities in the same area).
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## API
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### `pocketmine\event\server`
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- The following new classes have been added:
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- `DataPacketDecodeEvent` - called before a packet is decoded by a `NetworkSession`; useful to mitigate DoS attacks if PocketMine-MP hasn't been patched against new bugs yet
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## Internals
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- Introduced new system for broadcasting entity events to network sessions.
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- This change improves performance when lots of players and/or entities are in the same area.
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- New interface `EntityEventBroadcaster` and class `StandardEntityEventBroadcaster` have been added to implement this.
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- All entity-specific `on*()` and `sync*()` methods have been removed from `NetworkSession` (BC break).
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- `NetworkSession` now accepts an `EntityEventBroadcaster` instance in its constructor.
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- `NetworkBroadcastUtils::broadcastEntityEvent()` can be used to efficiently broadcast events to unique broadcasters shared by several network sessions.
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- All network sessions now share the same `PacketSerializerContext` and `PacketBroadcaster` by default.
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- Previously, every session had its own context, meaning that broadcast optimisations were not used, causing significant performance losses compared to 3.x.
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- This change improves performance in congested areas by allowing reuse of previously encoded packet buffers for all sessions sharing the same context.
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- Packet broadcasts are automatically encoded separately per unique `PacketSerializerContext` instance. This allows, for example, a multi-version fork to have a separate context for each protocol version, to ensure maximum broadcast efficiency while encoding different packets for different versions.
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- `PacketSerializerContext` is now passed in `NetworkSession::__construct()`, instead of being created by the session.
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- `StandardPacketBroadcaster` is now locked to a single `PacketSerializer` context, reducing complexity.
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- Introduced `NetworkBroadcastUtils::broadcastPackets()`, replacing `Server->broadcastPackets()`.
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- `Server->broadcastPackets()` has been deprecated. It will be removed in a future version.
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# 4.18.0-ALPHA2
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Released 21st March 2023.
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## General
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- Included more sections of the network system in Player Network Send timings.
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- Changed the names of some timings to make them more user-friendly.
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- Removed packet IDs from `receivePacket` and `sendPacket` timings, as they were not very useful.
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- Added new specialized timers for the following:
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- Item entity base ticking (merging)
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- Player movement processing
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- Entity movement processing (collision checking section)
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- Projectile movement (all)
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- Projectile movement processing (ray tracing section)
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## API
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### `pocketmine\crafting`
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- The following new API methods have been added:
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- `CraftingManager->getCraftingRecipeIndex() : array<int, CraftingRecipe>` - returns a list of all crafting recipes
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- `CraftingManager->getCraftingRecipeFromIndex(int $index) : ?CraftingRecipe` - returns the crafting recipe at the given index, or null if it doesn't exist
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### `pocketmine\inventory\transaction`
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- The following API methods have changed signatures:
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- `CraftingTransaction->__construct()` now accepts additional arguments `?CraftingRecipe $recipe = null, ?int $repetitions = null`
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- The following new API methods have been added:
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- `TransactionBuilderInventory->getActualInventory() : Inventory` - returns the actual inventory that this inventory is a proxy for
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## Internals
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### Network
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- Introduced support for the `ItemStackRequest` Minecraft: Bedrock network protocol.
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- This fixes a large number of inventory- and crafting-related bugs.
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- This also improves server security by closing off many code pathways that might have been used for exploits. `TypeConverter->netItemStackToCore()` is no longer used in server code, and remains for tool usage only.
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- This system is also significantly more bandwidth-efficient and has lower overhead than the legacy system.
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- This now opens the gateway to easily implement lots of gameplay features which have been missing for a long time, such as enchanting, anvils, looms, and more.
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- Significant changes have been made to `pocketmine\network\mcpe\InventoryManager` internals. These shouldn't affect plugins, but may affect plugins which use internal network API.
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- **No changes have been made to the plugin `InventoryTransaction` API**.
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- This system has been implemented as a shim for the existing PocketMine-MP transaction system to preserve plugin compatibility. Plugins using `InventoryTransactionEvent` should continue to work seamlessly.
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- The `InventoryTransaction` API will be redesigned in a future major version to make use of the new information provided by the `ItemStackRequest` system.
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- `InventoryTransactionPacket` is no longer sent by the client for "regular" inventory actions. However, it is still sent when dropping items, interacting with blocks, and using items.
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- Inventory slot and content syncing is now buffered until the end of the tick. This reduces outbound network usage when the client performs multiple transactions in a single tick (e.g. crafting a stack of items).
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- Renamed some `InventoryManager` internal properties to make them easier to understand.
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- `TypeConverter->createInventoryAction()` has been removed.
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- Packet batch limit has been lowered to `100` packets. With the introduction of `ItemStackRequest`, this is more than sufficient for normal gameplay.
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### Other
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- Use `Vector3::zero()` instead of `new Vector3()` in some places. |