mirror of
https://github.com/pmmp/PocketMine-MP.git
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167 lines
8.3 KiB
Markdown
167 lines
8.3 KiB
Markdown
**For Minecraft: Bedrock Edition 1.18.0**
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### Note about API versions
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Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
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Plugin developers should **only** update their required API to this version if you need the changes in this build.
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**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
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# 4.1.0-BETA1
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Released 22nd January 2022.
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## General
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- Game mode names (e.g. `survival`, `creative`) may now be used for the `gamemode` property in `server.properties`.
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- Increased default maximum render distance to 16 chunks. Players with a render distance smaller than this will notice no difference.
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- The setup wizard now prompts for a maximum render distance value.
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- The setup wizard now prompts for an IPv6 port selection. Previously it would always use 19133.
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- `chunk-ticking.disable-block-ticking` now accepts block names like those used in the `/give` command.
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- The `/clear` command now behaves more like vanilla:
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- The order of inventories is now the same as Bedrock.
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- The cursor and offhand inventories are now cleared if necessary.
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## Technical
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- `PlayerAuthInputPacket` is now used instead of `MovePlayerPacket` for processing movements. This improves position and rotation accuracy.
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- `&&` and `||` are now always used instead of `and` and `or`.
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- New version of `pocketmine/errorhandler` is used by this version, adding support for `ErrorToExceptionHandler::trap()`. This enables reliably capturing `E_WARNING` and `E_NOTICE` from functions such as `yaml_parse()` and friends.
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- New dependency versions are required by this version:
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- `pocketmine/bedrock-protocol` has been updated from 7.1.0 to [7.3.0](https://github.com/pmmp/BedrockProtocol/releases/tag/7.3.0%2Bbedrock-1.18.0).
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- `pocketmine/errorhandler` has been updated from 0.3.0 to [0.6.0](https://github.com/pmmp/ErrorHandler/releases/tag/0.6.0).
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## API
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### Block
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- The following classes have been added:
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- `Lectern`
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- `Pumpkin`
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- The following public API methods have been added:
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- `Block->getTypeId() : int` - returns an integer which uniquely identifies the block type, ignoring things like facing, colour etc.
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- `VanillaBlocks::LECTERN()`
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### Entity
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- The following classes have been added:
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- `animation\ItemEntityStackSizeChangeAnimation`
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- The following public API methods have been added:
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- `object\ItemEntity->isMergeable(object\ItemEntity $other) : bool`
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- `object\ItemEntity->setStackSize(int $size) : void`
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- `object\ItemEntity->tryMergeInto(object\ItemEntity $other) : bool`
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- `ExperienceManager->canAttractXpOrbs() : bool`
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- `ExperienceManager->setCanAttractXpOrbs(bool $v = true) : void`
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- `Entity->getSize() : EntitySizeInfo`
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- `Living->isGliding() : bool`
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- `Living->isSwimming() : bool`
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- `Living->setGliding(bool $value = true) : void`
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- `Living->setSwimming(bool $value = true) : void`
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- The following protected API methods have been added:
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- `Entity->getBlocksIntersected(float $inset) : \Generator<int, Block, void, void>`
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### Event
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- `BlockSpreadEvent` is now called when fire spreads to the positions of blocks it burns away.
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- `BlockFormEvent` is now called when concrete powder turns into concrete due to contact with water.
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- The following classes have been added:
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- `BlockMeltEvent` - called when ice or snow melts
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- `ChestPairEvent` - called when two chests try to form a pair
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- `PlayerToggleGlideEvent` - called when a player starts or stops gliding
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- `PlayerToggleSwimEvent` - called when a player starts or stops swimming
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### Item
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- The following public API methods have been added:
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- `SplashPotion->getType() : PotionType`
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- `VanillaItems::AIR()`
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- The following API methods have been deprecated:
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- `ItemFactory::air()` - use `VanillaItems::AIR()` instead
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### Player
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- The following public API methods have been added:
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- `Player->hasBlockCollision() : bool`
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- `Player->setHasBlockCollision(bool $value)` - allows controlling spectator-like no-clip behaviour without changing game mode
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- `Player->toggleSwim(bool $swim) : bool` - called by the network system when the client tries to start/stop swimming
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- `Player->toggleGlide(bool $glide) : bool` - called by the network system when the client tries to start/stop gliding
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### Server
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- The following public API constants have been added:
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- `Server::DEFAULT_SERVER_NAME`
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- `Server::DEFAULT_MAX_PLAYERS`
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- `Server::DEFAULT_PORT_IPV4`
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- `Server::DEFAULT_PORT_IPV6`
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- `Server::DEFAULT_MAX_VIEW_DISTANCE`
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### Utils
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- Config parsing errors are now always represented by `ConfigLoadException` and include the path to the file in the message.
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- Added `TextFormat::MINECOIN_GOLD`, and support for it to the various `TextFormat` methods.
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- The following public API methods have been added:
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- `Utils::assumeNotFalse()` - static analysis crutch to silence PHPStan errors without using `ignoreErrors` or `@phpstan-ignore-line`, which are both too coarse.
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- The following public API properties have been added:
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- `Terminal::$COLOR_MINECOIN_GOLD`
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- The following classes have been added:
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- `ConfigLoadException`
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- Fixed `Random->nextSignedInt()` to actually return a signed int. Previously it would return any integer value between 0 and 4,294,957,295.
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- Fixed `Random->nextSignedFloat()` to return a float between `-1.0` and `1.0`. Previously it would return any value between `0.0` and `2.0`.
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- `VersionString->getNumber()` output is now structured differently to fix overflow issues caused by the old format.
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### World
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- The following classes have been added:
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- `sound\ItemUseOnBlockSound`
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- `sound\LecternPlaceBookSound`
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## Gameplay
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### Blocks
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- Fire now spreads.
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- Implemented lectern blocks.
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- Added missing sounds for hoeing grass and dirt.
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- Added missing sounds for using a shovel on grass to create grass path.
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- Pumpkins can now be carved using shears.
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### Items
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- Dropped items of the same type now merge with each other.
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### Misc
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- Implemented player swimming.
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# 4.1.0-BETA2
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Released 27th January 2022.
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## API
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### Block
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- The following API methods have been added:
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- `utils\BrewingStandSlot->getSlotNumber() : int`
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- `utils\FurnaceType->getCookSound() : Sound`
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- The following API constants have been added:
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- `tile\BrewingStand::BREW_TIME_TICKS`
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### Crafting
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- The following API methods have been added:
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- `CraftingManager->getPotionContainerChangeRecipes() : array<int, array<string, PotionContainerChangeRecipe>>`
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- `CraftingManager->getPotionTypeRecipes() : array<string, array<string, PotionTypeRecipe>>`
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- `CraftingManager->registerPotionContainerChangeRecipe(PotionContainerChangeRecipe $recipe) : void`
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- `CraftingManager->registerPotionTypeRecipe(PotionTypeRecipe $recipe) : void`
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- The following classes have been added:
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- `BrewingRecipe`
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- `PotionContainerChangeRecipe`
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- `PotionTypeRecipe`
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### Event
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- The following classes have been added:
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- `BrewItemEvent` - called when a brewing stand finishes brewing potions; this is called up to 3 times (once for each brewing slot, as needed)
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- `BrewingFuelUseEvent` - called when a brewing stand consumes blaze powder
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- `PlayerViewDistanceChangeEvent` - called whenever a player alters their render distance or requests one for the first time when connecting
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### World
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#### Sound
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- The following classes have been added:
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- `BlastFurnaceSound` - the sound made by a blast furnace during smelting
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- `FurnaceSound` - the sound made by a regular furnace during cooking or smelting
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- `PotionFinishBrewingSound` - the sound made by a brewing stand when a potion finishes being brewed
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- `SmokerSound` - the sound made by a smoker during cooking
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## Gameplay
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### Blocks
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- Brewing stands can now be used for brewing potions.
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- The visual appearance of a brewing stand now updates correctly when the contents of its inventory changes (adding/removing potions).
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- Added missing sounds for furnace, blast furnace and smoker.
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- Fixed ender chest not dropping itself when mined with a Silk Touch pickaxe.
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- Cobwebs now drop themselves when mined using shears.
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- The correct amount of fall damage is now taken when falling from a height onto hay bales.
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- Fixed block updating bug introduced by beta1 which caused crops and other plants to never grow.
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### Misc
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- Added a workaround for client hitbox size bug after swimming which caused the player to be able to fit into one-block-tall gaps.
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