mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2024-11-21 16:35:25 +00:00
4.0 KiB
4.0 KiB
For Minecraft: Bedrock Edition 1.11.0
Note
Plugins compatible with any previous 3.x.y version will also run on these releases and do not need API bumps. Plugin developers should only update their required API to this version if you need the changes in this build.
This changelog does not account for protocol changes. If your plugin uses the protocol, you're not shielded by API change constraints.
3.8.0
- Compatibility with Minecraft: Bedrock Edition 1.11.0
- Removed compatibility with 1.10.0
3.8.1
- Fixed furnace smelting recipes not working.
- Reduced legacy hacks dealing with
BatchPacket
to fix possible ID collisions. - Reduced release phar size by minifying JSON data blobs.
- Moved some MCPE-specific JSON blobs to submodule.
3.8.2
- Fixed --enable-ansi and --disable-ansi not being respected on threads.
- Fixed a crash that could occur when decoding
AvailableCommandsPacket
. - Fixed a crash when loading worlds with entities with missing
Motion
NBT tag. - Fixed a crash when world time overflows signed int64 max.
- Fixed world generators and providers being registered too late (this was causing plugin issues).
- Updated RakLib version to get a security fix.
- Fixed errors when custom clients fill the wrong information in
ResourcePackClientResponsePacket
. - Fixed
setImmobile()
getting overridden directly afterPlayerJoinEvent
. - Fixed air being breakable by creative players.
- Fixed performance loss caused by bugs in the preprocessor.
3.8.3
- Fixed infinite recursion when using
Entity->close()
duringEntityDespawnEvent
. - Fixed crash reports caused by folder plugins being reported to the crash archive.
- Fixed spawning entities on unloaded chunks during spawn sequence (possible client crash cause).
- Fixed
/time query
output message. - Fixed
Server->hasOfflinePlayerData()
being case-sensitive. - Improved error messages for skin validation in some places.
- Fixed classic stonecutter hardness.
- Fixed iron trapdoors being considered a valid furnace fuel.
- Fixed apple dropping from leaves happening less frequently than intended.
- Fixed tall plants like sunflower being replaceable by the top half.
3.8.4
- Plugin load order is now randomised to remove the ability to implicitly depend on filesystem-specific ordering.
- Packet logging in debug messages now uses base64 instead of hex (uses less space).
- Array and string size are now shown in error stack trace logs.
- Stack traces now render a maximum of 80 characters when making string parameters printable.
- Improved documentation for some transaction classes.
- Action order in inventory transactions is now randomised to prevent dependencies on any accidental or client-dependent ordering. Since the transaction system is specifically designed to avoid depending on order, this does not affect any core functionality.
3.8.5
- Moved preprocessor to build/ directory.
- Added documentation for
Server->getPlayer()
,Server->getPlayerExact()
andServer->matchPlayer()
. server.lock
now contains the PID of the currently-running server.- PID of server is now reported in the error message when attempting to run two servers from the same data directory at once.
- Fixed sluggish playercount updating on MOTD.
- Added new MultiRecipe UUIDs.
- Added an extra field to
StartGamePacket
to resolve minor incompatibility issues on different 1.11.x patch versions.
3.8.6
- Fixed
Entity->isNameTagAlwaysVisible()
not working. - Log messages are now cleaned of invalid UTF-8 sequences before emitting them.
- Fixed negative integers being considered as strings for world seeds.
- Fixed out-of-bounds access on invalid inventory data in player data saves.
- Fixed crash when custom liquids have flow decays which aren't factors of 4.
- Fixed
Entity->noDamageTicks
not working when the entity had no previous damage cause.
3.8.7
- Improved documentation of
Player->getDisplayName()
andPlayer::isValidUserName()
. - Fixed a bug in
SetScorePacket
decoding causing the entry list to always be empty.