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https://github.com/pmmp/PocketMine-MP.git
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4.5 KiB
4.5 KiB
For Minecraft: Bedrock Edition 1.16.20
Note about API versions
Plugins which don't touch the protocol and compatible with any previous 3.x.y version will also run on these releases and do not need API bumps. Plugin developers should only update their required API to this version if you need the changes in this build.
WARNING: If your plugin uses the protocol, you're not shielded by API change constraints. You should consider using the mcpe-protocol
directive in plugin.yml
as a constraint if you do.
3.15.0
- Added support for Minecraft: Bedrock Edition 1.16.20.
- Removed compatibility with 1.16.0.
Known issues (please don't open issues for these)
- Walls don't connect to each other
- Pumpkin and melon stems may not connect to their corresponding pumpkin/melon
- New blocks, items & mobs aren't implemented
- Nether doesn't exist
3.15.1
- Fixed various PHP 7.4 compatibility issues in Composer dependencies (primarily callback-validator).
- Fixed LevelDB worlds with corrupted
level.dat
crashing the server instead of failing gracefully. - Fixed error spam when using strings for layers in flatworld presets (
e.g. bedrock,3xdirt,grass
). - Fixed blocks not getting updated properly on explosions.
- Fixed
BlockGrowEvent
not being called when sugarcane grows. - Potato crops now drop poisonous potatoes when harvested.
- Fixed the wrong number of potatoes being dropped when harvesting potato crops.
- Players no longer get pullbacks when sprinting on slabs, stairs and various other blocks when
player.anti-cheat.allow-movement-cheats
is set tofalse
. (This bug has been around for over 5 years, so many of you will be used to its existence.) - Fixed entity collision box calculation not taking clip distance into account.
- Entities now step up the correct height of the target block, instead of jumping into the air 0.6 blocks and falling back down.
3.15.2
- Fixed issues with preloading
SubChunk
. /gc
and automatic garbage collection will now release unused heap blocks back to the OS. Previously, the PHP process might hold onto these blocks indefinitely even when not used, causing elevated real memory usage.- Added some documentation to
FurnaceBurnEvent
.
3.15.3
- Fixed fall damage accumulation over continuous knockbacks (e.g. combo attacks in PvP).
- Fixed a bug in
Human->addXp()
that would cause a crash when saving player data. Human->addXp()
will no longer modify the target's total XP ifPlayerExperienceChangeEvent
was cancelled.AsyncPool->getTaskQueueSizes()
has been added to allow external detection of async pool overload. This is planned to be implemented as a core feature in the future, but it hasn't been done yet.BaseInventory->canAddItem()
behaviour now matchesaddItem()
by considering the max stack size of the given item.- Fixed a bug in generator options handling for worlds loaded via
pocketmine.yml
. This fix has the following side effects:- It's now possible to provide generator options as an
options
key when loading a world viapocketmine.yml
. - If generator options are not provided, the options from
server.properties
will be used, instead of using an empty preset. (It's not clear whether this is desired behaviour, but it was clearly intended, since there is code to do this which was broken until this release. As such, this behaviour is subject to change in the future.)
- It's now possible to provide generator options as an
- Fixed a bug in region-based world loading where some files without filename extensions and names containing a region filename extension (e.g a file named
amca
in a McRegion world) would cause the world not to load. These files are now ignored. - Default network compression level has been lowered to 6, due to level 7 being 25% more expensive for only a marginal improvement in bandwidth.
- Fixed a performance issue with chunk requesting when players trigger chunk generation on first join.
- Setup wizard will now always show IP information, even if the user chose to skip the setup wizard when prompted. (This doesn't affect
--no-wizard
in any way.) Maximum memory (system)
is no longer reported in/status
due to having a misleading output (it was the same as the current memory usage).- The
Player Chunk Send
timer on timings reports now actually reports measurements of chunk sending, not chunk loading. - A new parent timer
World Load
has been added to timings reports, which aggregates timings fromsyncChunkLoad
and subtimings from all worlds.
3.15.4
- Fixed a bug in the inventory transaction system that caused the server to freeze under some circumstances.