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70 lines
4.0 KiB
Markdown
70 lines
4.0 KiB
Markdown
**For Minecraft: Bedrock Edition 1.11.0**
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### Note
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Plugins compatible with any previous 3.x.y version will also run on these releases and do not need API bumps. Plugin developers should **only** update their required API to this version if you need the changes in this build.
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This changelog **does not account for protocol changes**. If your plugin uses the protocol, you're not shielded by API change constraints.
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# 3.8.0
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- Compatibility with Minecraft: Bedrock Edition 1.11.0
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- Removed compatibility with 1.10.0
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# 3.8.1
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- Fixed furnace smelting recipes not working.
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- Reduced legacy hacks dealing with `BatchPacket` to fix possible ID collisions.
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- Reduced release phar size by minifying JSON data blobs.
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- Moved some MCPE-specific JSON blobs to submodule.
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# 3.8.2
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- Fixed --enable-ansi and --disable-ansi not being respected on threads.
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- Fixed a crash that could occur when decoding `AvailableCommandsPacket`.
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- Fixed a crash when loading worlds with entities with missing `Motion` NBT tag.
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- Fixed a crash when world time overflows signed int64 max.
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- Fixed world generators and providers being registered too late (this was causing plugin issues).
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- Updated RakLib version to get a security fix.
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- Fixed errors when custom clients fill the wrong information in `ResourcePackClientResponsePacket`.
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- Fixed `setImmobile()` getting overridden directly after `PlayerJoinEvent`.
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- Fixed air being breakable by creative players.
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- Fixed performance loss caused by bugs in the preprocessor.
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# 3.8.3
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- Fixed infinite recursion when using `Entity->close()` during `EntityDespawnEvent`.
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- Fixed crash reports caused by folder plugins being reported to the crash archive.
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- Fixed spawning entities on unloaded chunks during spawn sequence (possible client crash cause).
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- Fixed `/time query` output message.
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- Fixed `Server->hasOfflinePlayerData()` being case-sensitive.
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- Improved error messages for skin validation in some places.
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- Fixed classic stonecutter hardness.
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- Fixed iron trapdoors being considered a valid furnace fuel.
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- Fixed apple dropping from leaves happening less frequently than intended.
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- Fixed tall plants like sunflower being replaceable by the top half.
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# 3.8.4
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- Plugin load order is now randomised to remove the ability to implicitly depend on filesystem-specific ordering.
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- Packet logging in debug messages now uses base64 instead of hex (uses less space).
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- Array and string size are now shown in error stack trace logs.
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- Stack traces now render a maximum of 80 characters when making string parameters printable.
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- Improved documentation for some transaction classes.
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- Action order in inventory transactions is now randomised to prevent dependencies on any accidental or client-dependent ordering. Since the transaction system is specifically designed to avoid depending on order, this does not affect any core functionality.
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# 3.8.5
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- Moved preprocessor to build/ directory.
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- Added documentation for `Server->getPlayer()`, `Server->getPlayerExact()` and `Server->matchPlayer()`.
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- `server.lock` now contains the PID of the currently-running server.
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- PID of server is now reported in the error message when attempting to run two servers from the same data directory at once.
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- Fixed sluggish playercount updating on MOTD.
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- Added new MultiRecipe UUIDs.
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- Added an extra field to `StartGamePacket` to resolve minor incompatibility issues on different 1.11.x patch versions.
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# 3.8.6
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- Fixed `Entity->isNameTagAlwaysVisible()` not working.
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- Log messages are now cleaned of invalid UTF-8 sequences before emitting them.
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- Fixed negative integers being considered as strings for world seeds.
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- Fixed out-of-bounds access on invalid inventory data in player data saves.
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- Fixed crash when custom liquids have flow decays which aren't factors of 4.
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- Fixed `Entity->noDamageTicks` not working when the entity had no previous damage cause.
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# 3.8.7
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- Improved documentation of `Player->getDisplayName()` and `Player::isValidUserName()`.
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- Fixed a bug in `SetScorePacket` decoding causing the entry list to always be empty.
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