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45 lines
3.6 KiB
Markdown
45 lines
3.6 KiB
Markdown
**For Minecraft: Bedrock Edition 1.7.0**
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### Note
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Plugins compatible with any previous 3.x.y version will also run on these releases and do not need API bumps. Plugin developers should **only** update their required API to this version if you need the bug fixes in this build.
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# 3.3.0
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- Compatibility with Minecraft: Bedrock Edition 1.7.0
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- Removed compatibility with 1.6.0
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- `Player->sendForm()` now throws a proper exception when failing to JSON-encode `Form` objects given to it.
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- Fixed crash when handling later packets in a batch when an earlier packet triggered termination of the player's connection.
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- Fixed a race condition causing progress updates in `AsyncTasks` to be lost when published near completion.
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- Fixed bad decoding for some packets with unsupported structures.
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- Crash dumps no longer report 20 empty lines when an error occurs in `eval()`'d code.
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- `pocketmine/nbt` dependency updated to `0.2.2` to fix bugs (see NBT repo for changelog).
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# 3.3.1
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- Chunk ticking no longer occurs in chunks which have an adjacent unloaded chunks, fixing things like grass ticking triggering unintentional chunk loading.
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- Fixed some lighting propagation issues where step count is the same but light level is different.
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- Fixed full-chunk light repopulation producing broken lighting when the generator hasn't been registered on a worker.
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- Fixed a missing field in `MoveEntityDeltaPacket`.
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- Added client-sided rate limiting for crashdump reporting to mitigate involuntary DDoS of the crash archive.
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- Fixed a bug in `start.cmd` where quotes would appear around the "couldn't find installation" message.
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# 3.3.2
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- Added a network-layer check for item NBT size to avoid unexplained client-sided crashes due to length overflow.
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- Fixed some desync bugs with double chests when one half of a double chest is unloaded.
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- Anonymous class timings will now have a cleaned path for the identifier relative to the plugins directory.
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- Anonymous class timings now render correctly on timings.pmmp.io.
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- Fixed empty garbage subchunks not getting removed from long-life chunks.
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- `start.ps1`, `start.sh` and `start.cmd` no longer recognize source-code installations. Since source-code installations should only be used by developers who know what they are doing anyway, this was considered unwise to keep.
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- Fixed a bug/oversight in network chunk preparation that caused chunk prepare to be 4x slower than necessary.
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- `Chunk->fastSerialize()` now doesn't serialize useless data (data is omitted based on chunk flags). This significantly reduces the amount of useless data getting copied for generation, population and light calculation.
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- `TaskHandler->cancel()` was incorrectly marked as `@internal` in 2014. This has been fixed. Plugin developers should in fact prefer `TaskHandler->cancel()` since it does not require a task to have a circular dependency on its own executor.
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# 3.3.3
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- Development build error messages are now more user friendly.
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- Fixed meta-only changes not getting saved correctly in `SubChunk->setBlock()`.
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- Server will now sleep for up to 120 seconds on a crash if the uptime was less than 120 seconds. This delay is intended to reduce crash archive spam and can be skipped by the user if attended by pressing CTRL+C.
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- Fixed preprocessed builds sometimes having `new ` calls treated as function calls.
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- Fixed a rare corruption case where player data could be written incorrectly due to a race condition.
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- `DataPacket` will now throw errors when attempting to read/write nonexisting fields to make it easier to debug protocol change errors.
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# 3.3.4
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- Fixed an undefined `DataPacket` field making the previous release unusable.
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