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Blocktopograph is a fan-made app for MCBE, it includes a world viewer and a NBT editor
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.github readme: update features 2024-10-16 16:02:44 +07:00
app upd: core world loader processing 2024-11-13 18:14:46 +07:00
assets chore: added back fkin icon 2024-10-23 22:02:57 +07:00
gradle/wrapper upd: remove monaco editor, replaced with old app editor 2024-11-13 17:22:43 +07:00
leveldb@a173a3fe0e upd: remove monaco editor, replaced with old app editor 2024-11-13 17:22:43 +07:00
nbt upd: remove monaco editor, replaced with old app editor 2024-11-13 17:22:43 +07:00
.gitignore chore: remove trash files 2024-03-10 10:42:48 +07:00
build.gradle upd: remove monaco editor, replaced with old app editor 2024-11-13 17:22:43 +07:00
gradle.properties upd: remove leveldb and tileview out of project for now 2024-07-05 12:22:36 +07:00
gradlew open source under AGPL v.3 2016-09-05 23:56:44 +02:00
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README.md chore: remove assets and readded app icon 2024-10-23 21:42:42 +07:00
release_notes.md chore: update release notes, demo nbt editor syntax 2024-11-04 13:01:23 +07:00
settings.gradle upd: remove monaco editor, replaced with old app editor 2024-11-13 17:22:43 +07:00

Blocktopograph

Blocktopograph

How this work in future?

World Data Access

  1. Use shizuku (or rooted) to access com.mojang data first
  2. Copy data to "games" directory
  3. Read the world data
  4. Display on app

Note: apply data back to original directory after stop the app or saved world

World Viewer Features

  • Use libgdx to display 3D world viewer
  • A NBT editor in app directly (level.dat & world data)
  • Extensions system

Build

Clone project in Android Studio: File -> New -> Project from Version Control -> Git Install missing SDK components. Android Studio would give you the auto-fix options.

Or Manual

git clone https://github.com/NguyenDuck/blocktopograph.git
cd blocktopograph
./gradlew build assemble