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* Protocol for r/21_u6 NetworkProtocolVersion 776 * Protocol for r/21_u6 NetworkProtocolVersion 776 - Fix README version * Protocol for r/21_u6 NetworkProtocolVersion 776 - Fix changelog release * Protocol for r/21_u6 NetworkProtocolVersion 776 - Add NoteBlockInstrument to protocol doc
53 lines
2.9 KiB
XML
53 lines
2.9 KiB
XML
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-->
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<!-- Title: PlayerInputTick Pages: 1 -->
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<title>PlayerInputTick</title>
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In server authoritative movement mode the client supplies this in PlayerAuthInputPacket.
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For any client-bound packets containing a tick, the server should supply the tick value corresponding to the most recently processed PlayerAuthInputPacket.
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This allows the client to adjust any client predictions made while the packet was in flight.
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If the packet is being sent to the client but not relating to data of the player or a client-predicted vehicle, it can be zero.
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It is also acceptable to specify zero for players, although this may lead to minor visual flickers and less smooth application of CorrectPlayerMovePredictionPacket.
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