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https://github.com/Mojang/bedrock-protocol-docs.git
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53 lines
2.9 KiB
XML
53 lines
2.9 KiB
XML
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
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<!-- Generated by graphviz version 11.0.0 (20240428.1522)
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-->
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<!-- Title: PlayerInputTick Pages: 1 -->
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<svg width="463pt" height="44pt"
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viewBox="0.00 0.00 463.23 44.00" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
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<g id="graph0" class="graph" transform="scale(1 1) rotate(0) translate(4 40)">
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<title>PlayerInputTick</title>
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<!-- 25 -->
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<!-- name: "Input tick", typeName: "", id: 25, branchId: 0, recurseId: -1, attributes: 0, notes: "
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In server authoritative movement mode the client supplies this in PlayerAuthInputPacket.
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For any client-bound packets containing a tick, the server should supply the tick value corresponding to the most recently processed PlayerAuthInputPacket.
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This allows the client to adjust any client predictions made while the packet was in flight.
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If the packet is being sent to the client but not relating to data of the player or a client-predicted vehicle, it can be zero.
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It is also acceptable to specify zero for players, although this may lead to minor visual flickers and less smooth application of CorrectPlayerMovePredictionPacket.
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" -->
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