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Files
BedrockProtocol/src/PlayerAuthInputVehicleInfo.php
2024-03-13 14:06:27 +00:00

47 lines
1.5 KiB
PHP

<?php
/*
* This file is part of BedrockProtocol.
* Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
*
* BedrockProtocol is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
final class PlayerAuthInputVehicleInfo{
public function __construct(
private float $vehicleRotationX,
private float $vehicleRotationZ,
private int $predictedVehicleActorUniqueId
){}
public function getVehicleRotationX() : float{ return $this->vehicleRotationX; }
public function getVehicleRotationZ() : float{ return $this->vehicleRotationZ; }
public function getPredictedVehicleActorUniqueId() : int{ return $this->predictedVehicleActorUniqueId; }
public static function read(PacketSerializer $in) : self{
$vehicleRotationX = $in->getLFloat();
$vehicleRotationZ = $in->getLFloat();
$predictedVehicleActorUniqueId = $in->getActorUniqueId();
return new self($vehicleRotationX, $vehicleRotationZ, $predictedVehicleActorUniqueId);
}
public function write(PacketSerializer $out) : void{
$out->putLFloat($this->vehicleRotationX);
$out->putLFloat($this->vehicleRotationZ);
$out->putActorUniqueId($this->predictedVehicleActorUniqueId);
}
}