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BedrockProtocol/src/AnimatePacket.php
2022-01-10 21:21:59 +00:00

67 lines
1.9 KiB
PHP

<?php
/*
* This file is part of BedrockProtocol.
* Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
*
* BedrockProtocol is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
class AnimatePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::ANIMATE_PACKET;
public const ACTION_SWING_ARM = 1;
public const ACTION_STOP_SLEEP = 3;
public const ACTION_CRITICAL_HIT = 4;
public const ACTION_MAGICAL_CRITICAL_HIT = 5;
public const ACTION_ROW_RIGHT = 128;
public const ACTION_ROW_LEFT = 129;
public int $action;
public int $actorRuntimeId;
public float $float = 0.0; //TODO (Boat rowing time?)
public static function create(int $actorRuntimeId, int $actionId) : self{
$result = new self;
$result->actorRuntimeId = $actorRuntimeId;
$result->action = $actionId;
return $result;
}
public static function boatHack(int $actorRuntimeId, int $actionId, float $data) : self{
$result = self::create($actorRuntimeId, $actionId);
$result->float = $data;
return $result;
}
protected function decodePayload(PacketSerializer $in) : void{
$this->action = $in->getVarInt();
$this->actorRuntimeId = $in->getActorRuntimeId();
if(($this->action & 0x80) !== 0){
$this->float = $in->getLFloat();
}
}
protected function encodePayload(PacketSerializer $out) : void{
$out->putVarInt($this->action);
$out->putActorRuntimeId($this->actorRuntimeId);
if(($this->action & 0x80) !== 0){
$out->putLFloat($this->float);
}
}
public function handle(PacketHandlerInterface $handler) : bool{
return $handler->handleAnimate($this);
}
}