mirror of
https://github.com/pmmp/BedrockProtocol.git
synced 2025-08-09 10:51:37 +00:00
805 lines
19 KiB
PHP
805 lines
19 KiB
PHP
<?php
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/*
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* This file is part of BedrockProtocol.
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* Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
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*
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* BedrockProtocol is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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/**
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* This trait provides default implementations for all packet handlers, so that you don't have to manually write
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* handlers for every single packet even if you don't care about them.
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*
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* This file is automatically generated. Do not edit it manually.
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*/
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trait PacketHandlerDefaultImplTrait{
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public function handleLogin(LoginPacket $packet) : bool{
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return false;
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}
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public function handlePlayStatus(PlayStatusPacket $packet) : bool{
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return false;
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}
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public function handleServerToClientHandshake(ServerToClientHandshakePacket $packet) : bool{
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return false;
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}
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public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
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return false;
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}
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public function handleDisconnect(DisconnectPacket $packet) : bool{
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return false;
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}
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public function handleResourcePacksInfo(ResourcePacksInfoPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackStack(ResourcePackStackPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
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return false;
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}
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public function handleText(TextPacket $packet) : bool{
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return false;
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}
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public function handleSetTime(SetTimePacket $packet) : bool{
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return false;
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}
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public function handleStartGame(StartGamePacket $packet) : bool{
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return false;
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}
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public function handleAddPlayer(AddPlayerPacket $packet) : bool{
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return false;
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}
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public function handleAddActor(AddActorPacket $packet) : bool{
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return false;
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}
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public function handleRemoveActor(RemoveActorPacket $packet) : bool{
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return false;
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}
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public function handleAddItemActor(AddItemActorPacket $packet) : bool{
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return false;
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}
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public function handleTakeItemActor(TakeItemActorPacket $packet) : bool{
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return false;
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}
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public function handleMoveActorAbsolute(MoveActorAbsolutePacket $packet) : bool{
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return false;
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}
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public function handleMovePlayer(MovePlayerPacket $packet) : bool{
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return false;
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}
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public function handlePassengerJump(PassengerJumpPacket $packet) : bool{
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return false;
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}
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public function handleUpdateBlock(UpdateBlockPacket $packet) : bool{
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return false;
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}
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public function handleAddPainting(AddPaintingPacket $packet) : bool{
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return false;
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}
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public function handleTickSync(TickSyncPacket $packet) : bool{
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return false;
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}
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public function handleLevelSoundEventPacketV1(LevelSoundEventPacketV1 $packet) : bool{
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return false;
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}
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public function handleLevelEvent(LevelEventPacket $packet) : bool{
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return false;
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}
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public function handleBlockEvent(BlockEventPacket $packet) : bool{
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return false;
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}
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public function handleActorEvent(ActorEventPacket $packet) : bool{
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return false;
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}
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public function handleMobEffect(MobEffectPacket $packet) : bool{
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return false;
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}
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public function handleUpdateAttributes(UpdateAttributesPacket $packet) : bool{
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return false;
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}
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public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
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return false;
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}
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public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
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return false;
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}
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public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
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return false;
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}
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public function handleInteract(InteractPacket $packet) : bool{
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return false;
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}
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public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
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return false;
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}
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public function handleActorPickRequest(ActorPickRequestPacket $packet) : bool{
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return false;
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}
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public function handlePlayerAction(PlayerActionPacket $packet) : bool{
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return false;
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}
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public function handleHurtArmor(HurtArmorPacket $packet) : bool{
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return false;
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}
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public function handleSetActorData(SetActorDataPacket $packet) : bool{
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return false;
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}
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public function handleSetActorMotion(SetActorMotionPacket $packet) : bool{
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return false;
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}
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public function handleSetActorLink(SetActorLinkPacket $packet) : bool{
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return false;
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}
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public function handleSetHealth(SetHealthPacket $packet) : bool{
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return false;
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}
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public function handleSetSpawnPosition(SetSpawnPositionPacket $packet) : bool{
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return false;
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}
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public function handleAnimate(AnimatePacket $packet) : bool{
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return false;
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}
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public function handleRespawn(RespawnPacket $packet) : bool{
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return false;
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}
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public function handleContainerOpen(ContainerOpenPacket $packet) : bool{
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return false;
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}
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public function handleContainerClose(ContainerClosePacket $packet) : bool{
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return false;
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}
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public function handlePlayerHotbar(PlayerHotbarPacket $packet) : bool{
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return false;
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}
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public function handleInventoryContent(InventoryContentPacket $packet) : bool{
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return false;
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}
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public function handleInventorySlot(InventorySlotPacket $packet) : bool{
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return false;
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}
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public function handleContainerSetData(ContainerSetDataPacket $packet) : bool{
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return false;
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}
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public function handleCraftingData(CraftingDataPacket $packet) : bool{
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return false;
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}
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public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
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return false;
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}
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public function handleGuiDataPickItem(GuiDataPickItemPacket $packet) : bool{
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return false;
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}
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public function handleBlockActorData(BlockActorDataPacket $packet) : bool{
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return false;
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}
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public function handlePlayerInput(PlayerInputPacket $packet) : bool{
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return false;
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}
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public function handleLevelChunk(LevelChunkPacket $packet) : bool{
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return false;
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}
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public function handleSetCommandsEnabled(SetCommandsEnabledPacket $packet) : bool{
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return false;
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}
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public function handleSetDifficulty(SetDifficultyPacket $packet) : bool{
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return false;
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}
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public function handleChangeDimension(ChangeDimensionPacket $packet) : bool{
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return false;
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}
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public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
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return false;
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}
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public function handlePlayerList(PlayerListPacket $packet) : bool{
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return false;
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}
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public function handleSimpleEvent(SimpleEventPacket $packet) : bool{
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return false;
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}
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public function handleLegacyTelemetryEvent(LegacyTelemetryEventPacket $packet) : bool{
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return false;
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}
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public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
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return false;
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}
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public function handleClientboundMapItemData(ClientboundMapItemDataPacket $packet) : bool{
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return false;
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}
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public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
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return false;
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}
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public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
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return false;
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}
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public function handleChunkRadiusUpdated(ChunkRadiusUpdatedPacket $packet) : bool{
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return false;
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}
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public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
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return false;
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}
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public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool{
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return false;
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}
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public function handleCamera(CameraPacket $packet) : bool{
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return false;
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}
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public function handleBossEvent(BossEventPacket $packet) : bool{
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return false;
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}
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public function handleShowCredits(ShowCreditsPacket $packet) : bool{
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return false;
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}
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public function handleAvailableCommands(AvailableCommandsPacket $packet) : bool{
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return false;
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}
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public function handleCommandRequest(CommandRequestPacket $packet) : bool{
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return false;
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}
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public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{
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return false;
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}
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public function handleCommandOutput(CommandOutputPacket $packet) : bool{
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return false;
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}
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public function handleUpdateTrade(UpdateTradePacket $packet) : bool{
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return false;
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}
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public function handleUpdateEquip(UpdateEquipPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackDataInfo(ResourcePackDataInfoPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackChunkData(ResourcePackChunkDataPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
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return false;
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}
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public function handleTransfer(TransferPacket $packet) : bool{
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return false;
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}
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public function handlePlaySound(PlaySoundPacket $packet) : bool{
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return false;
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}
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public function handleStopSound(StopSoundPacket $packet) : bool{
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return false;
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}
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public function handleSetTitle(SetTitlePacket $packet) : bool{
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return false;
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}
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public function handleAddBehaviorTree(AddBehaviorTreePacket $packet) : bool{
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return false;
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}
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public function handleStructureBlockUpdate(StructureBlockUpdatePacket $packet) : bool{
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return false;
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}
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public function handleShowStoreOffer(ShowStoreOfferPacket $packet) : bool{
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return false;
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}
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public function handlePurchaseReceipt(PurchaseReceiptPacket $packet) : bool{
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return false;
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}
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public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
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return false;
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}
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public function handleSubClientLogin(SubClientLoginPacket $packet) : bool{
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return false;
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}
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public function handleAutomationClientConnect(AutomationClientConnectPacket $packet) : bool{
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return false;
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}
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public function handleSetLastHurtBy(SetLastHurtByPacket $packet) : bool{
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return false;
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}
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public function handleBookEdit(BookEditPacket $packet) : bool{
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return false;
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}
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public function handleNpcRequest(NpcRequestPacket $packet) : bool{
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return false;
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}
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public function handlePhotoTransfer(PhotoTransferPacket $packet) : bool{
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return false;
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}
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public function handleModalFormRequest(ModalFormRequestPacket $packet) : bool{
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return false;
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}
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public function handleModalFormResponse(ModalFormResponsePacket $packet) : bool{
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return false;
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}
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public function handleServerSettingsRequest(ServerSettingsRequestPacket $packet) : bool{
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return false;
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}
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public function handleServerSettingsResponse(ServerSettingsResponsePacket $packet) : bool{
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return false;
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}
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public function handleShowProfile(ShowProfilePacket $packet) : bool{
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return false;
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}
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public function handleSetDefaultGameType(SetDefaultGameTypePacket $packet) : bool{
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return false;
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}
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public function handleRemoveObjective(RemoveObjectivePacket $packet) : bool{
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return false;
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}
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public function handleSetDisplayObjective(SetDisplayObjectivePacket $packet) : bool{
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return false;
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}
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public function handleSetScore(SetScorePacket $packet) : bool{
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return false;
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}
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public function handleLabTable(LabTablePacket $packet) : bool{
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return false;
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}
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public function handleUpdateBlockSynced(UpdateBlockSyncedPacket $packet) : bool{
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return false;
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}
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public function handleMoveActorDelta(MoveActorDeltaPacket $packet) : bool{
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return false;
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}
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public function handleSetScoreboardIdentity(SetScoreboardIdentityPacket $packet) : bool{
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return false;
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}
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public function handleSetLocalPlayerAsInitialized(SetLocalPlayerAsInitializedPacket $packet) : bool{
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return false;
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}
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public function handleUpdateSoftEnum(UpdateSoftEnumPacket $packet) : bool{
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return false;
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}
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public function handleNetworkStackLatency(NetworkStackLatencyPacket $packet) : bool{
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return false;
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}
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public function handleSpawnParticleEffect(SpawnParticleEffectPacket $packet) : bool{
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return false;
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}
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public function handleAvailableActorIdentifiers(AvailableActorIdentifiersPacket $packet) : bool{
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return false;
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}
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public function handleLevelSoundEventPacketV2(LevelSoundEventPacketV2 $packet) : bool{
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return false;
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}
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public function handleNetworkChunkPublisherUpdate(NetworkChunkPublisherUpdatePacket $packet) : bool{
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return false;
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}
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public function handleBiomeDefinitionList(BiomeDefinitionListPacket $packet) : bool{
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return false;
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}
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public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
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return false;
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}
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public function handleLevelEventGeneric(LevelEventGenericPacket $packet) : bool{
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return false;
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}
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public function handleLecternUpdate(LecternUpdatePacket $packet) : bool{
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return false;
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}
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public function handleAddEntity(AddEntityPacket $packet) : bool{
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return false;
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}
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public function handleRemoveEntity(RemoveEntityPacket $packet) : bool{
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return false;
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}
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public function handleClientCacheStatus(ClientCacheStatusPacket $packet) : bool{
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return false;
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}
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public function handleOnScreenTextureAnimation(OnScreenTextureAnimationPacket $packet) : bool{
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return false;
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}
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public function handleMapCreateLockedCopy(MapCreateLockedCopyPacket $packet) : bool{
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return false;
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}
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public function handleStructureTemplateDataRequest(StructureTemplateDataRequestPacket $packet) : bool{
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return false;
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}
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public function handleStructureTemplateDataResponse(StructureTemplateDataResponsePacket $packet) : bool{
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return false;
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}
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public function handleClientCacheBlobStatus(ClientCacheBlobStatusPacket $packet) : bool{
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return false;
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}
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public function handleClientCacheMissResponse(ClientCacheMissResponsePacket $packet) : bool{
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return false;
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}
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public function handleEducationSettings(EducationSettingsPacket $packet) : bool{
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return false;
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}
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public function handleEmote(EmotePacket $packet) : bool{
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return false;
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}
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public function handleMultiplayerSettings(MultiplayerSettingsPacket $packet) : bool{
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return false;
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}
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public function handleSettingsCommand(SettingsCommandPacket $packet) : bool{
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return false;
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}
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public function handleAnvilDamage(AnvilDamagePacket $packet) : bool{
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return false;
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}
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public function handleCompletedUsingItem(CompletedUsingItemPacket $packet) : bool{
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return false;
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}
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public function handleNetworkSettings(NetworkSettingsPacket $packet) : bool{
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return false;
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}
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public function handlePlayerAuthInput(PlayerAuthInputPacket $packet) : bool{
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return false;
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}
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public function handleCreativeContent(CreativeContentPacket $packet) : bool{
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return false;
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}
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public function handlePlayerEnchantOptions(PlayerEnchantOptionsPacket $packet) : bool{
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return false;
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}
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public function handleItemStackRequest(ItemStackRequestPacket $packet) : bool{
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return false;
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}
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public function handleItemStackResponse(ItemStackResponsePacket $packet) : bool{
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return false;
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}
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public function handlePlayerArmorDamage(PlayerArmorDamagePacket $packet) : bool{
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return false;
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}
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public function handleCodeBuilder(CodeBuilderPacket $packet) : bool{
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return false;
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}
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public function handleUpdatePlayerGameType(UpdatePlayerGameTypePacket $packet) : bool{
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return false;
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}
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public function handleEmoteList(EmoteListPacket $packet) : bool{
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return false;
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}
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public function handlePositionTrackingDBServerBroadcast(PositionTrackingDBServerBroadcastPacket $packet) : bool{
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return false;
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}
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public function handlePositionTrackingDBClientRequest(PositionTrackingDBClientRequestPacket $packet) : bool{
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return false;
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}
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public function handleDebugInfo(DebugInfoPacket $packet) : bool{
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return false;
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}
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public function handlePacketViolationWarning(PacketViolationWarningPacket $packet) : bool{
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return false;
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}
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public function handleMotionPredictionHints(MotionPredictionHintsPacket $packet) : bool{
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return false;
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}
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public function handleAnimateEntity(AnimateEntityPacket $packet) : bool{
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return false;
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}
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|
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public function handleCameraShake(CameraShakePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handlePlayerFog(PlayerFogPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleCorrectPlayerMovePrediction(CorrectPlayerMovePredictionPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleItemComponent(ItemComponentPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleFilterText(FilterTextPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleClientboundDebugRenderer(ClientboundDebugRendererPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleSyncActorProperty(SyncActorPropertyPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleAddVolumeEntity(AddVolumeEntityPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleRemoveVolumeEntity(RemoveVolumeEntityPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleSimulationType(SimulationTypePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleNpcDialogue(NpcDialoguePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleEduUriResource(EduUriResourcePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleCreatePhoto(CreatePhotoPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleUpdateSubChunkBlocks(UpdateSubChunkBlocksPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleSubChunk(SubChunkPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleSubChunkRequest(SubChunkRequestPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handlePlayerStartItemCooldown(PlayerStartItemCooldownPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleScriptMessage(ScriptMessagePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleCodeBuilderSource(CodeBuilderSourcePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleTickingAreasLoadStatus(TickingAreasLoadStatusPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleDimensionData(DimensionDataPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleAgentActionEvent(AgentActionEventPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleChangeMobProperty(ChangeMobPropertyPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleLessonProgress(LessonProgressPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleRequestAbility(RequestAbilityPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleRequestPermissions(RequestPermissionsPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleToastRequest(ToastRequestPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleUpdateAbilities(UpdateAbilitiesPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleUpdateAdventureSettings(UpdateAdventureSettingsPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleDeathInfo(DeathInfoPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleEditorNetwork(EditorNetworkPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleFeatureRegistry(FeatureRegistryPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleServerStats(ServerStatsPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleRequestNetworkSettings(RequestNetworkSettingsPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleGameTestRequest(GameTestRequestPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleGameTestResults(GameTestResultsPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleUpdateClientInputLocks(UpdateClientInputLocksPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleCameraPresets(CameraPresetsPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleUnlockedRecipes(UnlockedRecipesPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleCameraInstruction(CameraInstructionPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleCompressedBiomeDefinitionList(CompressedBiomeDefinitionListPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleTrimData(TrimDataPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleOpenSign(OpenSignPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleAgentAnimation(AgentAnimationPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
}
|