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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
24 lines
1.7 KiB
Diff
24 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nathan <nathanmaestas21@cnm.edu>
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Date: Sat, 31 Aug 2024 18:09:55 -0600
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Subject: [PATCH] Fire BlockExpEvent on grindstone use
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diff --git a/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java b/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java
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index 3b303d41b9facfb2892ff8402ee0de4608db7318..5687f492fc76f699e2a388790ca5380d9b8c8d0a 100644
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--- a/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java
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@@ -98,7 +98,11 @@ public class GrindstoneMenu extends AbstractContainerMenu {
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public void onTake(net.minecraft.world.entity.player.Player player, ItemStack stack) {
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context.execute((world, blockposition) -> {
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if (world instanceof ServerLevel) {
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- ExperienceOrb.award((ServerLevel) world, Vec3.atCenterOf(blockposition), this.getExperienceAmount(world), org.bukkit.entity.ExperienceOrb.SpawnReason.GRINDSTONE, player); // Paper
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+ // Paper start - Fire BlockExpEvent on grindstone use
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+ org.bukkit.event.block.BlockExpEvent event = new org.bukkit.event.block.BlockExpEvent(org.bukkit.craftbukkit.block.CraftBlock.at(world, blockposition), this.getExperienceAmount(world));
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+ event.callEvent();
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+ ExperienceOrb.award((ServerLevel) world, Vec3.atCenterOf(blockposition), event.getExpToDrop(), org.bukkit.entity.ExperienceOrb.SpawnReason.GRINDSTONE, player);
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+ // Paper end - Fire BlockExpEvent on grindstone use
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}
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world.levelEvent(1042, blockposition, 0);
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