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Paper/patches/server/0953-More-Chest-Block-API.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

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4.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SoSeDiK <mrsosedik@gmail.com>
Date: Wed, 1 May 2024 08:22:13 +0300
Subject: [PATCH] More Chest Block API
== AT ==
public net.minecraft.world.level.block.ChestBlock isBlockedChestByBlock(Lnet/minecraft/world/level/BlockGetter;Lnet/minecraft/core/BlockPos;)Z
diff --git a/src/main/java/net/minecraft/world/level/block/EnderChestBlock.java b/src/main/java/net/minecraft/world/level/block/EnderChestBlock.java
index b376f7d3b632d6aaea5c4d93382238074559d56a..ef0d469176ee74b6bb5f9e9cc508735145fda5b8 100644
--- a/src/main/java/net/minecraft/world/level/block/EnderChestBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/EnderChestBlock.java
@@ -83,7 +83,7 @@ public class EnderChestBlock extends AbstractChestBlock<EnderChestBlockEntity> i
PlayerEnderChestContainer playerEnderChestContainer = player.getEnderChestInventory();
if (playerEnderChestContainer != null && world.getBlockEntity(pos) instanceof EnderChestBlockEntity enderChestBlockEntity) {
BlockPos blockPos = pos.above();
- if (world.getBlockState(blockPos).isRedstoneConductor(world, blockPos)) {
+ if (world.getBlockState(blockPos).isRedstoneConductor(world, blockPos)) { // Paper - diff on change; make sure that EnderChest#isBlocked uses the same logic
return InteractionResult.SUCCESS;
} else {
if (world instanceof ServerLevel serverLevel) {
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
index 6e98a00d526b734992ce39b15768c5820dce4ca8..cc7bf4d39b834fba472bc163226a01a0cd4b6010 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
@@ -99,4 +99,29 @@ public class CraftChest extends CraftLootable<ChestBlockEntity> implements Chest
return getTileEntity().openersCounter.opened;
}
// Paper end - More Lidded Block API
+
+ // Paper start - More Chest Block API
+ @Override
+ public boolean isBlocked() {
+ // Method mimics vanilla logic in ChestBlock and DoubleBlockCombiner when trying to open chest's container
+ if (!isPlaced()) {
+ return false;
+ }
+ net.minecraft.world.level.LevelAccessor world = getWorldHandle();
+ if (ChestBlock.isChestBlockedAt(world, getPosition())) {
+ return true;
+ }
+ if (ChestBlock.getBlockType(this.data) == net.minecraft.world.level.block.DoubleBlockCombiner.BlockType.SINGLE) {
+ return false;
+ }
+ net.minecraft.core.Direction direction = ChestBlock.getConnectedDirection(this.data);
+ net.minecraft.core.BlockPos neighbourBlockPos = getPosition().relative(direction);
+ BlockState neighbourBlockState = world.getBlockStateIfLoaded(neighbourBlockPos);
+ return neighbourBlockState != null
+ && neighbourBlockState.is(this.data.getBlock())
+ && ChestBlock.getBlockType(neighbourBlockState) != net.minecraft.world.level.block.DoubleBlockCombiner.BlockType.SINGLE
+ && ChestBlock.getConnectedDirection(neighbourBlockState) == direction.getOpposite()
+ && ChestBlock.isChestBlockedAt(world, neighbourBlockPos);
+ }
+ // Paper end - More Chest Block API
}
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftEnderChest.java b/src/main/java/org/bukkit/craftbukkit/block/CraftEnderChest.java
index b64adbba3e52d32d439e64a243cb74f3fbca2ce3..f45ee675a10729845bf376fa95e648b23b9aac12 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftEnderChest.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftEnderChest.java
@@ -58,4 +58,13 @@ public class CraftEnderChest extends CraftBlockEntityState<EnderChestBlockEntity
return getTileEntity().openersCounter.opened;
}
// Paper end - More Lidded Block API
+
+ // Paper start - More Chest Block API
+ @Override
+ public boolean isBlocked() {
+ // Uses the same logic as EnderChestBlock's check for opening container
+ final net.minecraft.core.BlockPos abovePos = this.getPosition().above();
+ return this.isPlaced() && this.getWorldHandle().getBlockState(abovePos).isRedstoneConductor(this.getWorldHandle(), abovePos);
+ }
+ // Paper end - More Chest Block API
}