0
0
mirror of https://github.com/PaperMC/Paper.git synced 2024-11-22 04:56:29 +00:00
Paper/patches/server/0934-Fix-creation-of-invalid-block-entity-during-world-ge.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

60 lines
4.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Pierpaolo Coletta <p.coletta@glyart.com>
Date: Sat, 30 Mar 2024 21:06:10 +0100
Subject: [PATCH] Fix creation of invalid block entity during world generation
diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
index 2e72e92762877b28dd908711671e1dfb933de9b0..b7d29389a357f142237cecd75f8ca91cf1eb6b5b 100644
--- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java
+++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
@@ -324,7 +324,7 @@ public class WorldGenRegion implements WorldGenLevel {
return false;
} else {
ChunkAccess ichunkaccess = this.getChunk(pos);
- BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false);
+ BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false); final BlockState previousBlockState = iblockdata1; // Paper - Clear block entity before setting up a DUMMY block entity - obfhelper
if (iblockdata1 != null) {
this.level.onBlockStateChange(pos, iblockdata1, state);
@@ -340,6 +340,17 @@ public class WorldGenRegion implements WorldGenLevel {
ichunkaccess.removeBlockEntity(pos);
}
} else {
+ // Paper start - Clear block entity before setting up a DUMMY block entity
+ // The concept of removing a block entity when the block itself changes is generally lifted
+ // from LevelChunk#setBlockState.
+ // It is however to note that this may only run if the block actually changes.
+ // Otherwise a chest block entity generated by a structure template that is later "updated" to
+ // be waterlogged would remove its existing block entity (see PaperMC/Paper#10750)
+ // This logic is *also* found in LevelChunk#setBlockState.
+ if (previousBlockState != null && !java.util.Objects.equals(previousBlockState.getBlock(), state.getBlock())) {
+ ichunkaccess.removeBlockEntity(pos);
+ }
+ // Paper end - Clear block entity before setting up a DUMMY block entity
CompoundTag nbttagcompound = new CompoundTag();
nbttagcompound.putInt("x", pos.getX());
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index d4bd4cbc5c4773659662a6d7a09b21a99463c1fb..7a794bb0587ce55b067c67dd17ab5be6a4773030 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -991,9 +991,14 @@ public class LevelChunk extends ChunkAccess {
if (this.blockEntity.getType().isValid(iblockdata)) {
this.ticker.tick(LevelChunk.this.level, this.blockEntity.getBlockPos(), iblockdata, this.blockEntity);
this.loggedInvalidBlockState = false;
- } else if (!this.loggedInvalidBlockState) {
- this.loggedInvalidBlockState = true;
- LevelChunk.LOGGER.warn("Block entity {} @ {} state {} invalid for ticking:", new Object[]{LogUtils.defer(this::getType), LogUtils.defer(this::getPos), iblockdata});
+ // Paper start - Remove the Block Entity if it's invalid
+ } else {
+ LevelChunk.this.removeBlockEntity(this.getPos());
+ if (!this.loggedInvalidBlockState) {
+ this.loggedInvalidBlockState = true;
+ LevelChunk.LOGGER.warn("Block entity {} @ {} state {} invalid for ticking:", new Object[]{LogUtils.defer(this::getType), LogUtils.defer(this::getPos), iblockdata});
+ }
+ // Paper end - Remove the Block Entity if it's invalid
}
gameprofilerfiller.pop();