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Paper/patches/server/0703-Add-WardenAngerChangeEvent.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nopjar <code.nopjar@gmail.com>
Date: Sun, 12 Jun 2022 02:26:04 +0200
Subject: [PATCH] Add WardenAngerChangeEvent
diff --git a/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java b/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java
index 27e52ee93ab591e97f37705de64cb5b62c06e253..3d792957f27fd4bdfad8d76262a8e2a2012bf35f 100644
--- a/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java
+++ b/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java
@@ -146,7 +146,7 @@ public class AngerManagement {
public int increaseAnger(Entity entity, int amount) {
boolean bl = !this.angerBySuspect.containsKey(entity);
- int i = this.angerBySuspect.computeInt(entity, (suspect, anger) -> Math.min(150, (anger == null ? 0 : anger) + amount));
+ int i = this.angerBySuspect.computeInt(entity, (suspect, anger) -> Math.min(150, (anger == null ? 0 : anger) + amount)); // Paper - diff on change (Warden#increaseAngerAt WardenAngerChangeEvent)
if (bl) {
int j = this.angerByUuid.removeInt(entity.getUUID());
i += j;
diff --git a/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java b/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java
index 71311d30459d495c57e6fcf0115e4f34a232f1ad..6180019da58b19d2595da508aed3196af922d587 100644
--- a/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java
+++ b/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java
@@ -482,6 +482,15 @@ public class Warden extends Monster implements VibrationSystem {
@VisibleForTesting
public void increaseAngerAt(@Nullable Entity entity, int amount, boolean listening) {
if (!this.isNoAi() && this.canTargetEntity(entity)) {
+ // Paper start - Add WardenAngerChangeEvent
+ int activeAnger = this.angerManagement.getActiveAnger(entity);
+ io.papermc.paper.event.entity.WardenAngerChangeEvent event = new io.papermc.paper.event.entity.WardenAngerChangeEvent((org.bukkit.entity.Warden) this.getBukkitEntity(), entity.getBukkitEntity(), activeAnger, Math.min(150, activeAnger + amount));
+ this.level().getCraftServer().getPluginManager().callEvent(event);
+ if (event.isCancelled()) {
+ return;
+ }
+ amount = event.getNewAnger() - activeAnger;
+ // Paper end - Add WardenAngerChangeEvent
WardenAi.setDigCooldown(this);
boolean flag1 = !(this.getTarget() instanceof Player);
int j = this.angerManagement.increaseAnger(entity, amount);