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Paper/patches/server/0468-Collision-option-for-requiring-a-player-participant.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

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3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 14 Nov 2020 16:48:37 +0100
Subject: [PATCH] Collision option for requiring a player participant
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index e08d20b65fdea46be94228b4b10ba1cb7b3beeb6..0832d43ca1be2581bcda9fc32d3359689d8c0384 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -2025,6 +2025,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
public void push(Entity entity) {
if (!this.isPassengerOfSameVehicle(entity)) {
if (!entity.noPhysics && !this.noPhysics) {
+ if (this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof ServerPlayer || this instanceof ServerPlayer)) return; // Paper - Collision option for requiring a player participant
double d0 = entity.getX() - this.getX();
double d1 = entity.getZ() - this.getZ();
double d2 = Mth.absMax(d0, d1);
diff --git a/src/main/java/net/minecraft/world/entity/vehicle/AbstractBoat.java b/src/main/java/net/minecraft/world/entity/vehicle/AbstractBoat.java
index a9661ab34bc98c19d525eb4b60b1f0d05d73241e..3590f4bc1af829cdb6e0cfdc8fa6857197b9219e 100644
--- a/src/main/java/net/minecraft/world/entity/vehicle/AbstractBoat.java
+++ b/src/main/java/net/minecraft/world/entity/vehicle/AbstractBoat.java
@@ -196,6 +196,7 @@ public abstract class AbstractBoat extends VehicleEntity implements Leashable {
@Override
public void push(Entity entity) {
+ if (!this.level().paperConfig().collisions.allowVehicleCollisions && this.level().paperConfig().collisions.onlyPlayersCollide && !(entity instanceof Player)) return; // Paper - Collision option for requiring a player participant
if (entity instanceof AbstractBoat) {
if (entity.getBoundingBox().minY < this.getBoundingBox().maxY) {
// CraftBukkit start
diff --git a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
index d01a588aea379c962dd63f1428f92cf2442f4d45..7e7a78ebbf128f7d29cf9eb349f25230c9c7d5d0 100644
--- a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
+++ b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
@@ -562,6 +562,7 @@ public abstract class AbstractMinecart extends VehicleEntity {
public void push(Entity entity) {
if (!this.level().isClientSide) {
if (!entity.noPhysics && !this.noPhysics) {
+ if (!this.level().paperConfig().collisions.allowVehicleCollisions && this.level().paperConfig().collisions.onlyPlayersCollide && !(entity instanceof Player)) return; // Paper - Collision option for requiring a player participant
if (!this.hasPassenger(entity)) {
// CraftBukkit start
VehicleEntityCollisionEvent collisionEvent = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());