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Paper/patches/server/0444-Add-TargetHitEvent.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

54 lines
2.9 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Wed, 25 Nov 2020 23:20:44 -0800
Subject: [PATCH] Add TargetHitEvent
diff --git a/src/main/java/net/minecraft/world/level/block/TargetBlock.java b/src/main/java/net/minecraft/world/level/block/TargetBlock.java
index 549ca8e9b265635bd3d5863682fe240f3f9f3f58..ee4eb863b6c02f2bcbb03ca413fc98811d409ac5 100644
--- a/src/main/java/net/minecraft/world/level/block/TargetBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/TargetBlock.java
@@ -42,6 +42,10 @@ public class TargetBlock extends Block {
@Override
protected void onProjectileHit(Level world, BlockState state, BlockHitResult hit, Projectile projectile) {
int i = updateRedstoneOutput(world, state, hit, projectile);
+ // Paper start - Add TargetHitEvent
+ }
+ private static void awardTargetHitCriteria(Projectile projectile, BlockHitResult hit, int i) {
+ // Paper end - Add TargetHitEvent
if (projectile.getOwner() instanceof ServerPlayer serverPlayer) {
serverPlayer.awardStat(Stats.TARGET_HIT);
CriteriaTriggers.TARGET_BLOCK_HIT.trigger(serverPlayer, projectile, hit.getLocation(), i);
@@ -51,10 +55,31 @@ public class TargetBlock extends Block {
private static int updateRedstoneOutput(LevelAccessor world, BlockState state, BlockHitResult hitResult, Entity entity) {
int i = getRedstoneStrength(hitResult, hitResult.getLocation());
int j = entity instanceof AbstractArrow ? 20 : 8;
+ // Paper start - Add TargetHitEvent
+ boolean shouldAward = false;
+ if (entity instanceof Projectile) {
+ final Projectile projectile = (Projectile) entity;
+ final org.bukkit.craftbukkit.block.CraftBlock craftBlock = org.bukkit.craftbukkit.block.CraftBlock.at(world, hitResult.getBlockPos());
+ final org.bukkit.block.BlockFace blockFace = org.bukkit.craftbukkit.block.CraftBlock.notchToBlockFace(hitResult.getDirection());
+ final io.papermc.paper.event.block.TargetHitEvent targetHitEvent = new io.papermc.paper.event.block.TargetHitEvent((org.bukkit.entity.Projectile) projectile.getBukkitEntity(), craftBlock, blockFace, i);
+ if (targetHitEvent.callEvent()) {
+ i = targetHitEvent.getSignalStrength();
+ shouldAward = true;
+ } else {
+ return i;
+ }
+ }
+ // Paper end - Add TargetHitEvent
if (!world.getBlockTicks().hasScheduledTick(hitResult.getBlockPos(), state.getBlock())) {
setOutputPower(world, state, i, hitResult.getBlockPos(), j);
}
+ // Paper start - Award Hit Criteria after Block Update
+ if (shouldAward) {
+ awardTargetHitCriteria((Projectile) entity, hitResult, i);
+ }
+ // Paper end - Award Hit Criteria after Block Update
+
return i;
}