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Paper/patches/server/0067-Default-loading-permissions.yml-before-plugins.patch
2024-10-27 18:39:30 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 18 Mar 2016 13:17:38 -0400
Subject: [PATCH] Default loading permissions.yml before plugins
Under previous behavior, plugins were not able to check if a player had a permission
if it was defined in permissions.yml. there is no clean way for a plugin to fix that either.
This will change the order so that by default, permissions.yml loads BEFORE plugins instead of after.
This gives plugins expected permission checks.
It also helps improve the expected logic, as servers should set the initial defaults, and then let plugins
modify that. Under the previous logic, plugins were unable (cleanly) override permissions.yml.
A config option has been added for those who depend on the previous behavior, but I don't expect that.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index bb562ada45b828c79d83afdd1687edd32cbaf1dc..d581bfad059e60a693bc27285a723979e7d7dd34 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -490,6 +490,7 @@ public final class CraftServer implements Server {
if (type == PluginLoadOrder.STARTUP) {
this.helpMap.clear();
this.helpMap.initializeGeneralTopics();
+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.loadPermissionsYmlBeforePlugins) loadCustomPermissions(); // Paper
}
Plugin[] plugins = this.pluginManager.getPlugins();
@@ -509,7 +510,7 @@ public final class CraftServer implements Server {
this.commandMap.registerServerAliases();
DefaultPermissions.registerCorePermissions();
CraftDefaultPermissions.registerCorePermissions();
- this.loadCustomPermissions();
+ if (!io.papermc.paper.configuration.GlobalConfiguration.get().misc.loadPermissionsYmlBeforePlugins) this.loadCustomPermissions(); // Paper
this.helpMap.initializeCommands();
this.syncCommands();
}