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Paper/paper-server/patches/features/0011-Optimise-getChunkAt-calls-for-loaded-chunks.patch
Nassim Jahnke f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00

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2.8 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 25 Jan 2020 17:04:35 -0800
Subject: [PATCH] Optimise getChunkAt calls for loaded chunks
bypass the need to get a player chunk, then get the either,
then unwrap it...
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
index 006d8abe66b2d66740b984d8ff7f56a41b9929f7..52104bcd74107bb9a475109230ca85dd2eba5b06 100644
--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -224,6 +224,12 @@ public class ServerChunkCache extends ChunkSource {
if (Thread.currentThread() != this.mainThread) {
return CompletableFuture.<ChunkAccess>supplyAsync(() -> this.getChunk(x, z, chunkStatus, requireChunk), this.mainThreadProcessor).join();
} else {
+ // Paper start - Perf: Optimise getChunkAt calls for loaded chunks
+ LevelChunk ifLoaded = this.getChunkAtIfCachedImmediately(x, z);
+ if (ifLoaded != null) {
+ return ifLoaded;
+ }
+ // Paper end - Perf: Optimise getChunkAt calls for loaded chunks
ProfilerFiller profilerFiller = Profiler.get();
profilerFiller.incrementCounter("getChunk");
long packedChunkPos = ChunkPos.asLong(x, z);
@@ -258,30 +264,7 @@ public class ServerChunkCache extends ChunkSource {
if (Thread.currentThread() != this.mainThread) {
return null;
} else {
- Profiler.get().incrementCounter("getChunkNow");
- long packedChunkPos = ChunkPos.asLong(chunkX, chunkZ);
-
- for (int i = 0; i < 4; i++) {
- if (packedChunkPos == this.lastChunkPos[i] && this.lastChunkStatus[i] == ChunkStatus.FULL) {
- ChunkAccess chunkAccess = this.lastChunk[i];
- return chunkAccess instanceof LevelChunk ? (LevelChunk)chunkAccess : null;
- }
- }
-
- ChunkHolder visibleChunkIfPresent = this.getVisibleChunkIfPresent(packedChunkPos);
- if (visibleChunkIfPresent == null) {
- return null;
- } else {
- ChunkAccess chunkAccess = visibleChunkIfPresent.getChunkIfPresent(ChunkStatus.FULL);
- if (chunkAccess != null) {
- this.storeInCache(packedChunkPos, chunkAccess, ChunkStatus.FULL);
- if (chunkAccess instanceof LevelChunk) {
- return (LevelChunk)chunkAccess;
- }
- }
-
- return null;
- }
+ return this.getChunkAtIfCachedImmediately(chunkX, chunkZ); // Paper - Perf: Optimise getChunkAt calls for loaded chunks
}
}