065a01eb16
Move event down a little
2025-05-28 16:41:29 +02:00
3c257d3639
give up
2025-05-25 10:16:05 +02:00
eb180d5aeb
move early checks
2025-05-25 09:47:57 +02:00
5f210bb2d6
Put signed message decoding through the message chain
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While this disrupts signed command handling a bit, general behavior stays the same, and most importantly chat can continue to be handled off-main. It is necessary for the message decoding to happen in order, which previously was not guaranteed with the method call being in the netty event loop for chat and on main for signed commands.
2025-05-25 09:47:56 +02:00
ee3b405316
Replace spigot check with generation check
2025-05-24 22:43:48 +02:00
b8fe22c9cd
Do not call EntityRemoveEvent during worldgen ( #12588 )
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Ports the follow commits from spigot to paper.
All credits to go the respective commit authors listed below.
CraftBukkit: 3b4fd5b321f4440a2b3a67f3945739b45e6e687f
By: md_5 <git@md-5.net >
2025-05-24 22:17:42 +02:00
3efaf477c4
Add API for client-side signs ( #11903 )
2025-05-24 21:16:23 +02:00
358e72ec0d
Remove simplify remote item matching stuff for now
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Twas broken for some time and I haven't had time to address it, this may be revisited later in a different way
2025-05-09 14:47:24 +02:00
ab0253fecd
Expand PlayerDeathEvent API ( #12221 )
2025-05-06 20:14:58 -04:00
42a2a6c2b5
Supports the ability for commands to be registered internally ( #12520 )
2025-05-06 16:05:00 -04:00
825685f82f
Add PlayerPickBlockEvent and PlayerPickEntityEvent ( #12425 )
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Extensions of the existing PlayerPickItemEvent that allow more fine grained access to relevant context, like the picked block or the entity.
2025-05-02 22:14:27 +02:00
567f63ae34
Parity for respawn events ( #11792 )
2025-04-30 20:04:24 +02:00
1e930763d2
Fix ipv6 loopback addresses being able to get connection throttled ( #12155 )
2025-04-30 11:50:18 -04:00
3e3b42cdf5
Update player chat session sync ( #12382 )
2025-04-26 23:26:20 +02:00
a211ac2ec5
Remove unused warning ( #12478 )
2025-04-25 10:46:06 +02:00
1410a22bb2
Fix passengers sending when riding players
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Fixes #12468
2025-04-24 13:59:28 +02:00
df429932ca
Fix floating warning log when the kick event is canceled ( #12374 )
2025-04-22 11:44:55 +02:00
6c2b0378fe
Use correct saved data key for maps
2025-04-16 20:26:53 +02:00
6b4ad08259
Add PlayerRespawnEvent#isMissingRespawnBlock ( #12422 )
2025-04-14 19:43:19 +02:00
723b511fe1
Clone exit location passed to teleport event ( #12354 )
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The exit location passed to PlayerTeleportEvent/PlayerTeleportEndGatewayEvent in ServerPlayer#teleport(TeleportTransition) needs to be cloned, as it is later compared in case it was changed. Not cloning it results in the ability for plugins to mutate it but such changes will be ignored, as the instance of the Location being the same results in a successful equality check.
It is not necessary to clone the location in other instantiations of the event (or subclasses) as those are not compared afterwards to change the outcome.
2025-04-14 17:28:29 +02:00
f00727c57e
1.21.5
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Co-authored-by: Bjarne Koll <git@lynxplay.dev >
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com >
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com >
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev >
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev >
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com >
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com >
Co-authored-by: Shane Freeder <theboyetronic@gmail.com >
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com >
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com >
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com >
2025-04-12 17:27:00 +02:00
9b1798d643
Simplify custom payload handling ( #12347 )
2025-03-27 14:22:38 +01:00
5a6ab97be6
Add config to remove player as vehicle restriction in /ride ( #12327 )
2025-03-24 00:55:15 +01:00
515e12ca2d
Check if BUNDLE_CONTENTS is present in InventoryClickEvent ( #12321 )
2025-03-24 00:38:25 +01:00
2aad131e74
Add config option for command spam whitelist
2025-03-23 18:31:39 +00:00
894631f0d0
Make advancement ordering predictable ( #12292 )
2025-03-21 17:52:42 +01:00
6ea42025a4
Send all attributes on respawn ( #12274 )
2025-03-13 12:41:03 +01:00
310f52293b
Add unsupported config option and internal API to simplify remote item matching
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This is important for 1.21.5 servers/clients and non-Vanilla clients that may not be able to match 1.21.5 data hashes anymore
2025-03-13 12:32:50 +01:00
102c8bbc54
Add config for updating equipment on player actions ( #12275 )
2025-03-12 11:09:27 +01:00
1a7288aa05
Adjust unloaded chunk check for block digging
2025-03-09 11:11:02 -07:00
743346a5da
Force update attributes
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See https://github.com/PaperMC/Paper/pull/12241/
2025-03-09 11:11:02 -07:00
e5d988df85
Revert "Fix cancelling PlayerInteractEvent at (0, 0, 0) ( #12215 )"
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This reverts commit a2b0ff0644
.
2025-03-09 18:39:08 +01:00
7afae7f465
Add client tick end event ( #12199 )
2025-03-09 13:14:44 -04:00
34c794dc51
ServerTickManager#requestGameToSprint - Silence command like feedback ( #12220 )
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* CraftServerTickManager - silence feedback when sprinting
* CraftServerTickManager - forgot secondary note
* ServerTickRateManager - only set to silent if not already sprinting
2025-03-08 17:09:40 -05:00
a2b0ff0644
Fix cancelling PlayerInteractEvent at (0, 0, 0) ( #12215 )
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---------
Co-authored-by: Warrior <50800980+warriorrrr@users.noreply.github.com >
2025-03-08 16:52:10 -05:00
4519857817
Set old position / rotation for newly created entities
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Set the old pos/rot to be the same as the current pos/rot for new
entities as the default value for the old pos/rot is zero.
Fixes https://github.com/PaperMC/Folia/issues/302
2025-03-08 06:33:29 -08:00
ca2610904b
Don't process empty rcon commands ( #12188 )
2025-02-25 22:03:14 +01:00
e5a8ee849f
Hide soul speed particles for vanished players ( #12152 )
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Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com >
2025-02-21 12:02:32 +01:00
142695eb00
Default minecraft alias to redirect ( #12146 )
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While the running server will still be using the recently introduced
copy-mechanic for vanilla command namespacing, the data converter logic
relies on the fact that namespaced aliases were redirects as well.
To not break the converted, the commands type now takes a modern flag
only set by the running server.
2025-02-18 00:09:54 +01:00
a3781ff3be
Separate tick count to ensure vanilla parity ( #12077 )
2025-02-16 20:46:37 +01:00
7bee99714a
Cleanup damage source a bit ( #12106 )
2025-02-16 20:14:00 +01:00
cb25c0cf31
[ci skip] Fix annotation fields used in NMS getBukkitEntity ( #12120 )
2025-02-16 19:17:26 +01:00
d4a957849c
Experimental annotation changes ( #12028 )
2025-01-30 20:02:14 +01:00
7e21cb8181
fix PlayerChangedMainHandEvent javadoc ( #12020 )
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* fix PlayerChangedMainHandEvent javadoc
* Obsolete
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Co-authored-by: Bjarne Koll <lynxplay101@gmail.com >
2025-01-26 14:00:32 -08:00
fb5b173c6a
Add PlayerClientLoadedWorldEvent ( #11940 )
2025-01-25 21:47:08 +01:00
8e80d4e158
Correctly construct StructureManager
2025-01-14 19:21:52 +01:00
209e5f8580
Readd dropped hunk for ender dragon fight data ( #11975 )
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Dragon fight data should be read from the now split world instead of the
main world level.dat.
Partial hunk was dropped during hardfork.
2025-01-14 19:03:30 +01:00
86c6308faf
Fix locate command dist overflow/underflow ( #11956 )
2025-01-12 17:55:45 +01:00
19ddbeff9e
Fix InventoryAction wrong for Bundles ( #11902 )
2025-01-11 19:50:24 +01:00
b242f1eb15
Prevent day cycle on the client when using fixed time ( #11924 )
2025-01-11 10:59:50 +01:00