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Folia/folia-server/minecraft-patches/features/0006-Sync-vehicle-position-to-player-position-on-player-d.patch
Spottedleaf 398ec0627d Update Paper
2025-05-22 11:52:10 -07:00

33 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 25 Jun 2023 13:57:30 -0700
Subject: [PATCH] Sync vehicle position to player position on player data load
This allows the player to be re-positioned before logging into
the world without causing thread checks to trip on Folia.
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index fcfc686b01e73c3a25df68b268ae512d967674cf..403615ba14ad092b7bf37911296260f2815b7a89 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -747,8 +747,18 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
Optional<CompoundTag> compound = tag.getCompound("RootVehicle");
if (!compound.isEmpty()) {
ServerLevel serverLevel = this.serverLevel();
+ Vec3 playerPos = this.position(); // Paper - force sync root vehicle to player position
Entity entity = EntityType.loadEntityRecursive(
- compound.get().getCompoundOrEmpty("Entity"), serverLevel, EntitySpawnReason.LOAD, entity2 -> !serverLevel.addWithUUID(entity2, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.MOUNT) ? null : entity2 // Paper - Entity#getEntitySpawnReason
+ // Paper start - force sync root vehicle to player position
+ compound.get().getCompoundOrEmpty("Entity"), serverLevel, EntitySpawnReason.LOAD, (Entity entity2) -> {
+ // Paper start - force sync root vehicle to player position
+ if (entity2.distanceToSqr(ServerPlayer.this) > (5.0 * 5.0)) {
+ entity2.setPosRaw(playerPos.x, playerPos.y, playerPos.z, true);
+ }
+ // Paper end - force sync root vehicle to player position
+ return !serverLevel.addWithUUID(entity2, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.MOUNT) ? null : entity2; // Paper - Entity#getEntitySpawnReason
+ }
+ // Paper end - force sync root vehicle to player position
);
if (entity != null) {
UUID uuid = compound.get().read("Attach", UUIDUtil.CODEC).orElse(null);