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Folia/patches/server/0012-Skip-worldstate-access-when-waking-players-up-during.patch
Spottedleaf 94d65c398c Update old position/rotation when teleporting entity
This will fix any problems accessing the old position, which
may be outside of the current region.

This might be a fix for https://github.com/PaperMC/Folia/issues/302
2024-12-08 15:16:07 -08:00

40 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 23 Apr 2023 07:38:50 -0700
Subject: [PATCH] Skip worldstate access when waking players up during data
deserialization
In general, worldstate read/write is unacceptable during
data deserialization and is racey even in Vanilla. But in Folia,
some accesses may throw and as such we need to fix this directly.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 130643b97fdab3bf89fc87afd6d4e0b922dac538..54c610bb14f8af6026c91179e402ebc66ffbf49c 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -794,7 +794,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
this.getBukkitEntity().readExtraData(nbt); // CraftBukkit
if (this.isSleeping()) {
- this.stopSleeping();
+ this.stopSleepingRaw(); // Folia - do not modify or read worldstate during data deserialization
}
// CraftBukkit start
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index e6871fb4b58910043e88ea45564363aa854eb0ca..73af15d18180b4df3fa0614b323f2397f5543db5 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -4612,6 +4612,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
});
+ // Folia start - separate out
+ this.stopSleepingRaw();
+ }
+ public void stopSleepingRaw() {
+ // Folia end - separate out
Vec3 vec3d = this.position();
this.setPose(Pose.STANDING);