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This will fix any problems accessing the old position, which may be outside of the current region. This might be a fix for https://github.com/PaperMC/Folia/issues/302
40 lines
1.9 KiB
Diff
40 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 23 Apr 2023 07:38:50 -0700
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Subject: [PATCH] Skip worldstate access when waking players up during data
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deserialization
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In general, worldstate read/write is unacceptable during
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data deserialization and is racey even in Vanilla. But in Folia,
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some accesses may throw and as such we need to fix this directly.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 130643b97fdab3bf89fc87afd6d4e0b922dac538..54c610bb14f8af6026c91179e402ebc66ffbf49c 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -794,7 +794,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
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this.getBukkitEntity().readExtraData(nbt); // CraftBukkit
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if (this.isSleeping()) {
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- this.stopSleeping();
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+ this.stopSleepingRaw(); // Folia - do not modify or read worldstate during data deserialization
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}
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index e6871fb4b58910043e88ea45564363aa854eb0ca..73af15d18180b4df3fa0614b323f2397f5543db5 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -4612,6 +4612,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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});
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+ // Folia start - separate out
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+ this.stopSleepingRaw();
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+ }
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+ public void stopSleepingRaw() {
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+ // Folia end - separate out
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Vec3 vec3d = this.position();
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this.setPose(Pose.STANDING);
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