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Official Release update dab3e7d (2021-02-13) to 2021.02 (2021-02-15) News: https://github.com/glmark2/glmark2/blob/master/NEWS Release notes: glmark2 2021.02 (20210215) ========================== - Meson build system support for DRM/X11/Wayland builds. - Fix precision handling in various fragment shaders. - Fix spurious failures when using --validate. - Always draw to the correct, offscreen buffer when using --off-screen. - Don't prefer framebuffer formats with more than 8 bytes per component. - Add basic mouse and keyboard support on Wayland.
21 lines
708 B
Makefile
21 lines
708 B
Makefile
# SPDX-License-Identifier: GPL-2.0
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# Copyright (C) 2019-present Team LibreELEC (https://libreelec.tv)
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PKG_NAME="glmark2"
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PKG_VERSION="2021.02"
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PKG_SHA256="bebadb78c13aea5e88ed892e5563101ccb745b75f1dc86a8fc7229f00d78cbf1"
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PKG_LICENSE="GPLv3"
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PKG_SITE="https://github.com/glmark2/glmark2"
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PKG_URL="https://github.com/glmark2/glmark2/archive/${PKG_VERSION}.tar.gz"
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PKG_DEPENDS_TARGET="toolchain"
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PKG_LONGDESC="glmark2 is an OpenGL 2.0 and ES 2.0 benchmark"
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if [ "${OPENGLES_SUPPORT}" = "yes" ]; then
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PKG_DEPENDS_TARGET+=" ${OPENGLES}"
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PKG_MESON_OPTS_TARGET="-Dflavors=drm-glesv2"
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elif [ "${OPENGL_SUPPORT}" = "yes" ]; then
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PKG_DEPENDS_TARGET+=" ${OPENGL}"
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PKG_MESON_OPTS_TARGET="-Dflavors=drm-gl"
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fi
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