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go/misc/ios/clangwrap.sh
Roland Shoemaker 4cf2b02548 misc/ios: rework exec wrapper to only support simulator
This updates the tools used to execute Go binaries on the Apple iOS
Simulator to (a) work with newer arm64 macOS, (b) remove support
for running binaries on physical devices, and (c) remove the reliance on
LLDB and third-party Python packages. This makes the wrapper somewhat
simpler, and easier to understand and maintain. Additionally
clangwrap.sh is updated to reflect dropping support for targeting
physical devices.

This smoothes out the path for #66360.

Change-Id: I769127e65f5e8c6c727841168890fd8557fb0e1d
Reviewed-on: https://go-review.googlesource.com/c/go/+/573175
Reviewed-by: Michael Knyszek <mknyszek@google.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: Cherry Mui <cherryyz@google.com>
2024-06-18 16:32:49 +00:00

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#!/bin/sh
# This script configures clang to target the iOS simulator. If you'd like to
# build for real iOS devices, change SDK to "iphoneos" and PLATFORM to "ios".
# This uses the latest available iOS SDK, which is recommended. To select a
# specific SDK, run 'xcodebuild -showsdks' to see the available SDKs and replace
# iphonesimulator with one of them.
SDK=iphonesimulator
PLATFORM=ios-simulator
if [ "$GOARCH" == "arm64" ]; then
CLANGARCH="arm64"
else
CLANGARCH="x86_64"
fi
SDK_PATH=`xcrun --sdk $SDK --show-sdk-path`
# cmd/cgo doesn't support llvm-gcc-4.2, so we have to use clang.
CLANG=`xcrun --sdk $SDK --find clang`
exec "$CLANG" -arch $CLANGARCH -isysroot "$SDK_PATH" -m${PLATFORM}-version-min=12.0 "$@"