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https://github.com/golang/go
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4cf2b02548
This updates the tools used to execute Go binaries on the Apple iOS Simulator to (a) work with newer arm64 macOS, (b) remove support for running binaries on physical devices, and (c) remove the reliance on LLDB and third-party Python packages. This makes the wrapper somewhat simpler, and easier to understand and maintain. Additionally clangwrap.sh is updated to reflect dropping support for targeting physical devices. This smoothes out the path for #66360. Change-Id: I769127e65f5e8c6c727841168890fd8557fb0e1d Reviewed-on: https://go-review.googlesource.com/c/go/+/573175 Reviewed-by: Michael Knyszek <mknyszek@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: Cherry Mui <cherryyz@google.com>
24 lines
724 B
Bash
Executable File
24 lines
724 B
Bash
Executable File
#!/bin/sh
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# This script configures clang to target the iOS simulator. If you'd like to
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# build for real iOS devices, change SDK to "iphoneos" and PLATFORM to "ios".
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# This uses the latest available iOS SDK, which is recommended. To select a
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# specific SDK, run 'xcodebuild -showsdks' to see the available SDKs and replace
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# iphonesimulator with one of them.
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SDK=iphonesimulator
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PLATFORM=ios-simulator
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if [ "$GOARCH" == "arm64" ]; then
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CLANGARCH="arm64"
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else
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CLANGARCH="x86_64"
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fi
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SDK_PATH=`xcrun --sdk $SDK --show-sdk-path`
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# cmd/cgo doesn't support llvm-gcc-4.2, so we have to use clang.
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CLANG=`xcrun --sdk $SDK --find clang`
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exec "$CLANG" -arch $CLANGARCH -isysroot "$SDK_PATH" -m${PLATFORM}-version-min=12.0 "$@"
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