135 lines
5.9 KiB
Properties
135 lines
5.9 KiB
Properties
server-name=Dedicated Server
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# Used as the server name
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# Allowed values: Any string without semicolon symbol.
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gamemode=survival
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# Sets the game mode for new players.
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# Allowed values: "survival", "creative", or "adventure"
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force-gamemode=false
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# force-gamemode=false (or force-gamemode is not defined in the server.properties)
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# prevents the server from sending to the client gamemode values other
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# than the gamemode value saved by the server during world creation
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# even if those values are set in server.properties after world creation.
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#
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# force-gamemode=true forces the server to send to the client gamemode values
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# other than the gamemode value saved by the server during world creation
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# if those values are set in server.properties after world creation.
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difficulty=easy
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# Sets the difficulty of the world.
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# Allowed values: "peaceful", "easy", "normal", or "hard"
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allow-cheats=false
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# If true then cheats like commands can be used.
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# Allowed values: "true" or "false"
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max-players=10
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# The maximum number of players that can play on the server.
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# Allowed values: Any positive integer
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online-mode=true
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# If true then all connected players must be authenticated to Xbox Live.
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# Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting.
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# If the server accepts connections from the Internet, then it's highly recommended to enable online-mode.
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# Allowed values: "true" or "false"
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allow-list=false
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# If true then all connected players must be listed in the separate allowlist.json file.
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# Allowed values: "true" or "false"
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server-port=34215
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# Which IPv4 port the server should listen to.
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# Allowed values: Integers in the range [1, 65535]
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server-portv6=33657
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# Which IPv6 port the server should listen to.
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# Allowed values: Integers in the range [1, 65535]
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view-distance=32
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# The maximum allowed view distance in number of chunks.
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# Allowed values: Positive integer equal to 5 or greater.
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tick-distance=4
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# The world will be ticked this many chunks away from any player.
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# Allowed values: Integers in the range [4, 12]
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player-idle-timeout=30
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# After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely.
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# Allowed values: Any non-negative integer.
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max-threads=8
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# Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible.
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# Allowed values: Any positive integer.
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level-name=Bedrock level
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# Allowed values: Any string without semicolon symbol or symbols illegal for file name: /\n\r\t\f`?*\\<>|\":
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level-seed=
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# Use to randomize the world
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# Allowed values: Any string
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default-player-permission-level=member
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# Permission level for new players joining for the first time.
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# Allowed values: "visitor", "member", "operator"
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texturepack-required=false
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# Force clients to use texture packs in the current world
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# Allowed values: "true" or "false"
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content-log-file-enabled=false
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# Enables logging content errors to a file
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# Allowed values: "true" or "false"
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compression-threshold=1
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# Determines the smallest size of raw network payload to compress
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# Allowed values: 0-65535
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compression-algorithm=zlib
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# Determines the compression algorithm to use for networking
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# Allowed values: "zlib", "snappy"
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server-authoritative-movement=server-auth
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# Allowed values: "client-auth", "server-auth", "server-auth-with-rewind"
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# Enables server authoritative movement. If "server-auth", the server will replay local user input on
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# the server and send down corrections when the client's position doesn't match the server's.
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# If "server-auth-with-rewind" is enabled and the server sends a correction, the clients will be instructed
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# to rewind time back to the correction time, apply the correction, then replay all the player's inputs since then. This results in smoother and more frequent corrections.
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# Corrections will only happen if correct-player-movement is set to true.
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player-movement-score-threshold=20
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# The number of incongruent time intervals needed before abnormal behavior is reported.
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# Disabled by server-authoritative-movement.
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player-movement-action-direction-threshold=0.85
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# The amount that the player's attack direction and look direction can differ.
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# Allowed values: Any value in the range of [0, 1] where 1 means that the
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# direction of the players view and the direction the player is attacking
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# must match exactly and a value of 0 means that the two directions can
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# differ by up to and including 90 degrees.
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player-movement-distance-threshold=0.3
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# The difference between server and client positions that needs to be exceeded before abnormal behavior is detected.
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# Disabled by server-authoritative-movement.
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player-movement-duration-threshold-in-ms=500
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# The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold)
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# before the abnormal movement score is incremented. This value is defined in milliseconds.
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# Disabled by server-authoritative-movement.
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correct-player-movement=false
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# If true, the client position will get corrected to the server position if the movement score exceeds the threshold.
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server-authoritative-block-breaking=false
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# If true, the server will compute block mining operations in sync with the client so it can verify that the client should be able to break blocks when it thinks it can.
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chat-restriction=None
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# Allowed values: "None", "Dropped", "Disabled"
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# This represents the level of restriction applied to the chat for each player that joins the server.
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# "None" is the default and represents regular free chat.
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# "Dropped" means the chat messages are dropped and never sent to any client. Players receive a message to let them know the feature is disabled.
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# "Disabled" means that unless the player is an operator, the chat UI does not even appear. No information is displayed to the player.
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disable-player-interaction=false
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# If true, the server will inform clients that they should ignore other players when interacting with the world. This is not server authoritative. |