Reewrite project #430
@ -77,18 +77,16 @@ const serverConfig: actionConfig[] = [
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export async function startServer() {
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if (!fsOld.existsSync(serverPath)) throw new Error("Install server fist");
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let command = path.join(serverPath, "bedrock_server");
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const args: string[] = [];
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if (process.platform === "linux") {
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if (process.arch !== "x64") {
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let command = path.join(serverPath, "bedrock_server");
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if (process.platform === "linux" && process.arch !== "x64") {
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args.push(command);
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if (await execAsync("command -v qemu-x86_64-static").then(() => true).catch(() => false)) command = "qemu-x86_64-static";
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else if (await execAsync("command -v box64").then(() => true).catch(() => false)) command = "box64";
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else throw new Error("Cannot emulate x64 architecture. Check the documentents in \"https://github.com/The-Bds-Maneger/Bds-Maneger-Core/wiki/Server-Platforms#minecraft-bedrock-server-alpha\"");
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}
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}
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const serverProcess = exec(command, args, {cwd: serverPath, maxBuffer: Infinity, env: {LD_LIBRARY_PATH: process.platform !== "win32" ? serverPath:undefined}});
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const serverProcess = exec(command, args, {cwd: serverPath, maxBuffer: Infinity, env: {LD_LIBRARY_PATH: process.platform === "win32"?undefined:serverPath}});
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const serverActions = new actions(serverProcess, serverConfig);
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return {serverProcess, serverActions};
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}
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@ -1,19 +1,12 @@
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import { installServer, startServer } from "../src/bedrock";
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describe("Bedrock", () => {
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it("Install", async function(){
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this.timeout(1000*60*60*15);
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return installServer(true);
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});
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after(async () => {
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describe("After bedrock", async () => {
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it("Start Server", async function() {
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it("Install and Start", async function(){
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this.timeout(1000*60*60*15);
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await installServer(true);
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const serverManeger = await startServer();
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serverManeger.serverProcess.on("stdoutRaw", data => process.stdout.write(data));
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serverManeger.serverActions.once("serverStarted", () => serverManeger.serverProcess.writeStdin("stop"));
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return new Promise((done, reject) => serverManeger.serverProcess.on("close", ({code}) => code === 0?done():reject(new Error("Exit another code "+code))));
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});
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});
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});
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});
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