badvpn/server_connection/ServerConnection.h
2018-12-30 15:51:55 +01:00

290 lines
9.9 KiB
C

/**
* @file ServerConnection.h
* @author Ambroz Bizjak <ambrop7@gmail.com>
*
* @section LICENSE
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* @section DESCRIPTION
*
* Object used to communicate with a VPN chat server.
*/
#ifndef BADVPN_SERVERCONNECTION_SERVERCONNECTION_H
#define BADVPN_SERVERCONNECTION_SERVERCONNECTION_H
#include <stdint.h>
#include <prinit.h>
#include <prio.h>
#include <prerror.h>
#include <prtypes.h>
#include <nss/nss.h>
#include <nss/ssl.h>
#include <nss/pk11func.h>
#include <nss/cert.h>
#include <nss/keyhi.h>
#include <misc/debug.h>
#include <misc/debugerror.h>
#include <protocol/scproto.h>
#include <protocol/msgproto.h>
#include <base/DebugObject.h>
#include <system/BConnection.h>
#include <flow/PacketProtoEncoder.h>
#include <flow/PacketStreamSender.h>
#include <flow/PacketProtoDecoder.h>
#include <flow/PacketPassPriorityQueue.h>
#include <flow/PacketProtoFlow.h>
#include <flowextra/KeepaliveIO.h>
#include <nspr_support/BSSLConnection.h>
#include <server_connection/SCKeepaliveSource.h>
/**
* Handler function invoked when an error occurs.
* The object must be freed from withing this function.
*
* @param user value passed to {@link ServerConnection_Init}
*/
typedef void (*ServerConnection_handler_error) (void *user);
/**
* Handler function invoked when the server becomes ready, i.e.
* the hello packet has been received.
* The object was in not ready state before.
* The object enters ready state before the handler is invoked.
*
* @param user value passed to {@link ServerConnection_Init}
* @param my_id our ID as reported by the server
* @param ext_ip the clientAddr field in the server's hello packet
*/
typedef void (*ServerConnection_handler_ready) (void *user, peerid_t my_id, uint32_t ext_ip);
/**
* Handler function invoked when a newclient packet is received.
* The object was in ready state.
*
* @param user value passed to {@link ServerConnection_Init}
* @param peer_id ID of the peer
* @param flags flags field from the newclient message
* @param cert peer's certificate (if any)
* @param cert_len certificate length. Will be >=0.
*/
typedef void (*ServerConnection_handler_newclient) (void *user, peerid_t peer_id, int flags, const uint8_t *cert, int cert_len);
/**
* Handler function invoked when an enclient packet is received.
* The object was in ready state.
*
* @param user value passed to {@link ServerConnection_Init}
* @param peer_id ID of the peer
*/
typedef void (*ServerConnection_handler_endclient) (void *user, peerid_t peer_id);
/**
* Handler function invoked when an inmsg packet is received.
* The object was in ready state.
*
* @param user value passed to {@link ServerConnection_Init}
* @param peer_id ID of the peer from which the message came
* @param data message payload
* @param data_len message length. Will be >=0.
*/
typedef void (*ServerConnection_handler_message) (void *user, peerid_t peer_id, uint8_t *data, int data_len);
/**
* Object used to communicate with a VPN chat server.
*/
typedef struct {
// global resources
BReactor *reactor;
BThreadWorkDispatcher *twd;
// keepalive interval
int keepalive_interval;
// send buffer size
int buffer_size;
// whether we use SSL
int have_ssl;
// ssl flags
int ssl_flags;
// client certificate if using SSL
CERTCertificate *client_cert;
// client private key if using SSL
SECKEYPrivateKey *client_key;
// server name if using SSL
char *server_name;
// handlers
void *user;
ServerConnection_handler_error handler_error;
ServerConnection_handler_ready handler_ready;
ServerConnection_handler_newclient handler_newclient;
ServerConnection_handler_endclient handler_endclient;
ServerConnection_handler_message handler_message;
// socket
BConnector connector;
BConnection con;
// job to report new client after sending acceptpeer
BPending newclient_job;
uint8_t *newclient_data;
int newclient_data_len;
// state
int state;
int buffers_released;
// whether an error is being reported
int error;
// defined when state > SERVERCONNECTION_STATE_CONNECTING
// SSL file descriptor, defined only if using SSL
PRFileDesc bottom_prfd;
PRFileDesc *ssl_prfd;
BSSLConnection sslcon;
// input
PacketProtoDecoder input_decoder;
PacketPassInterface input_interface;
// keepalive output branch
SCKeepaliveSource output_ka_zero;
PacketProtoEncoder output_ka_encoder;
// output common
PacketPassPriorityQueue output_queue;
KeepaliveIO output_keepaliveio;
PacketStreamSender output_sender;
// output local flow
int output_local_packet_len;
uint8_t *output_local_packet;
BufferWriter *output_local_if;
PacketProtoFlow output_local_oflow;
PacketPassPriorityQueueFlow output_local_qflow;
// output user flow
PacketPassPriorityQueueFlow output_user_qflow;
// job to start client I/O
BPending start_job;
DebugError d_err;
DebugObject d_obj;
} ServerConnection;
/**
* Initializes the object.
* The object is initialized in not ready state.
* {@link BLog_Init} must have been done.
* {@link BNetwork_GlobalInit} must have been done.
* {@link BSSLConnection_GlobalInit} must have been done if using SSL.
*
* @param o the object
* @param reactor {@link BReactor} we live in
* @param twd thread work dispatcher. May be NULL if ssl_flags does not request performing SSL
* operations in threads.
* @param addr address to connect to
* @param keepalive_interval keep-alive sending interval. Must be >0.
* @param buffer_size minimum size of send buffer in number of packets. Must be >0.
* @param have_ssl whether to use SSL for connecting to the server. Must be 1 or 0.
* @param ssl_flags flags passed down to {@link BSSLConnection_MakeBackend}. May be used to
* request performing SSL operations in threads.
* @param client_cert if using SSL, client certificate to use. Must remain valid as
* long as this object is alive.
* @param client_key if using SSL, prvate ket to use. Must remain valid as
* long as this object is alive.
* @param server_name if using SSL, the name of the server. The string is copied.
* @param user value passed to callback functions
* @param handler_error error handler. The object must be freed from within the error
* handler before doing anything else with this object.
* @param handler_ready handler when the server becomes ready, i.e. the hello message has
* been received.
* @param handler_newclient handler when a newclient message has been received
* @param handler_endclient handler when an endclient message has been received
* @param handler_message handler when a peer message has been reveived
* @return 1 on success, 0 on failure
*/
int ServerConnection_Init (
ServerConnection *o,
BReactor *reactor,
BThreadWorkDispatcher *twd,
BAddr addr,
int keepalive_interval,
int buffer_size,
int have_ssl,
int ssl_flags,
CERTCertificate *client_cert,
SECKEYPrivateKey *client_key,
const char *server_name,
void *user,
ServerConnection_handler_error handler_error,
ServerConnection_handler_ready handler_ready,
ServerConnection_handler_newclient handler_newclient,
ServerConnection_handler_endclient handler_endclient,
ServerConnection_handler_message handler_message
) WARN_UNUSED;
/**
* Frees the object.
* {@link ServerConnection_ReleaseBuffers} must have been called if the
* send interface obtained from {@link ServerConnection_GetSendInterface}
* was used.
*
* @param o the object
*/
void ServerConnection_Free (ServerConnection *o);
/**
* Stops using any buffers passed to the send interface obtained from
* {@link ServerConnection_GetSendInterface}. If the send interface
* has been used, this must be called at appropriate time before this
* object is freed.
*/
void ServerConnection_ReleaseBuffers (ServerConnection *o);
/**
* Returns an interface for sending data to the server (just one).
* This goes directly into the link (i.e. TCP, possibly via SSL), so packets
* need to be manually encoded according to PacketProto.
* The interface must not be used after an error was reported.
* The object must be in ready state.
* Must not be called from the error handler.
*
* @param o the object
* @return the interface
*/
PacketPassInterface * ServerConnection_GetSendInterface (ServerConnection *o);
#endif