40 lines
930 B
C
40 lines
930 B
C
#ifndef __LINUX_PCI_GAMEPORT_H
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#define __LINUX_PCI_GAMEPORT_H
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/*
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* Public interfaces for attaching a PCI gameport directly to the
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* soundcard when it shares the same PCI ident
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*/
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#define PCIGAME_4DWAVE 0
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#define PCIGAME_VORTEX 1
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#define PCIGAME_VORTEX2 2
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struct pcigame_data {
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int gcr; /* Gameport control register */
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int legacy; /* Legacy port location */
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int axes; /* Axes start */
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int axsize; /* Axis field size */
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int axmax; /* Axis field max value */
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int adcmode; /* Value to enable ADC mode in GCR */
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};
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struct pcigame {
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struct gameport gameport;
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struct pci_dev *dev;
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unsigned char *base;
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struct pcigame_data *data;
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};
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#if defined(CONFIG_INPUT_PCIGAME) || defined(CONFIG_INPUT_PCIGAME_MODULE)
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extern struct pcigame *pcigame_attach(struct pci_dev *dev, int type);
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extern void pcigame_detach(struct pcigame *game);
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#else
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#define pcigame_attach(a,b) NULL
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#define pcigame_detach(a)
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#endif
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#endif
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