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mirror of https://git.zx2c4.com/wireguard-go synced 2024-11-10 16:59:17 +00:00
wireguard-go/device/pools.go
Jordan Whited 1ec454f253 device: move Queue{In,Out}boundElement Mutex to container type
Queue{In,Out}boundElement locking can contribute to significant
overhead via sync.Mutex.lockSlow() in some environments. These types
are passed throughout the device package as elements in a slice, so
move the per-element Mutex to a container around the slice.

Reviewed-by: Maisem Ali <maisem@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2023-10-10 15:07:36 +02:00

121 lines
3.1 KiB
Go

/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2023 WireGuard LLC. All Rights Reserved.
*/
package device
import (
"sync"
"sync/atomic"
)
type WaitPool struct {
pool sync.Pool
cond sync.Cond
lock sync.Mutex
count atomic.Uint32
max uint32
}
func NewWaitPool(max uint32, new func() any) *WaitPool {
p := &WaitPool{pool: sync.Pool{New: new}, max: max}
p.cond = sync.Cond{L: &p.lock}
return p
}
func (p *WaitPool) Get() any {
if p.max != 0 {
p.lock.Lock()
for p.count.Load() >= p.max {
p.cond.Wait()
}
p.count.Add(1)
p.lock.Unlock()
}
return p.pool.Get()
}
func (p *WaitPool) Put(x any) {
p.pool.Put(x)
if p.max == 0 {
return
}
p.count.Add(^uint32(0))
p.cond.Signal()
}
func (device *Device) PopulatePools() {
device.pool.inboundElementsContainer = NewWaitPool(PreallocatedBuffersPerPool, func() any {
s := make([]*QueueInboundElement, 0, device.BatchSize())
return &QueueInboundElementsContainer{elems: s}
})
device.pool.outboundElementsContainer = NewWaitPool(PreallocatedBuffersPerPool, func() any {
s := make([]*QueueOutboundElement, 0, device.BatchSize())
return &QueueOutboundElementsContainer{elems: s}
})
device.pool.messageBuffers = NewWaitPool(PreallocatedBuffersPerPool, func() any {
return new([MaxMessageSize]byte)
})
device.pool.inboundElements = NewWaitPool(PreallocatedBuffersPerPool, func() any {
return new(QueueInboundElement)
})
device.pool.outboundElements = NewWaitPool(PreallocatedBuffersPerPool, func() any {
return new(QueueOutboundElement)
})
}
func (device *Device) GetInboundElementsContainer() *QueueInboundElementsContainer {
c := device.pool.inboundElementsContainer.Get().(*QueueInboundElementsContainer)
c.Mutex = sync.Mutex{}
return c
}
func (device *Device) PutInboundElementsContainer(c *QueueInboundElementsContainer) {
for i := range c.elems {
c.elems[i] = nil
}
c.elems = c.elems[:0]
device.pool.inboundElementsContainer.Put(c)
}
func (device *Device) GetOutboundElementsContainer() *QueueOutboundElementsContainer {
c := device.pool.outboundElementsContainer.Get().(*QueueOutboundElementsContainer)
c.Mutex = sync.Mutex{}
return c
}
func (device *Device) PutOutboundElementsContainer(c *QueueOutboundElementsContainer) {
for i := range c.elems {
c.elems[i] = nil
}
c.elems = c.elems[:0]
device.pool.outboundElementsContainer.Put(c)
}
func (device *Device) GetMessageBuffer() *[MaxMessageSize]byte {
return device.pool.messageBuffers.Get().(*[MaxMessageSize]byte)
}
func (device *Device) PutMessageBuffer(msg *[MaxMessageSize]byte) {
device.pool.messageBuffers.Put(msg)
}
func (device *Device) GetInboundElement() *QueueInboundElement {
return device.pool.inboundElements.Get().(*QueueInboundElement)
}
func (device *Device) PutInboundElement(elem *QueueInboundElement) {
elem.clearPointers()
device.pool.inboundElements.Put(elem)
}
func (device *Device) GetOutboundElement() *QueueOutboundElement {
return device.pool.outboundElements.Get().(*QueueOutboundElement)
}
func (device *Device) PutOutboundElement(elem *QueueOutboundElement) {
elem.clearPointers()
device.pool.outboundElements.Put(elem)
}