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mirror of https://git.zx2c4.com/wireguard-go synced 2024-11-10 16:59:17 +00:00
wireguard-go/device/channels.go
Jordan Whited 1ec454f253 device: move Queue{In,Out}boundElement Mutex to container type
Queue{In,Out}boundElement locking can contribute to significant
overhead via sync.Mutex.lockSlow() in some environments. These types
are passed throughout the device package as elements in a slice, so
move the per-element Mutex to a container around the slice.

Reviewed-by: Maisem Ali <maisem@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2023-10-10 15:07:36 +02:00

138 lines
3.6 KiB
Go

/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2023 WireGuard LLC. All Rights Reserved.
*/
package device
import (
"runtime"
"sync"
)
// An outboundQueue is a channel of QueueOutboundElements awaiting encryption.
// An outboundQueue is ref-counted using its wg field.
// An outboundQueue created with newOutboundQueue has one reference.
// Every additional writer must call wg.Add(1).
// Every completed writer must call wg.Done().
// When no further writers will be added,
// call wg.Done to remove the initial reference.
// When the refcount hits 0, the queue's channel is closed.
type outboundQueue struct {
c chan *QueueOutboundElementsContainer
wg sync.WaitGroup
}
func newOutboundQueue() *outboundQueue {
q := &outboundQueue{
c: make(chan *QueueOutboundElementsContainer, QueueOutboundSize),
}
q.wg.Add(1)
go func() {
q.wg.Wait()
close(q.c)
}()
return q
}
// A inboundQueue is similar to an outboundQueue; see those docs.
type inboundQueue struct {
c chan *QueueInboundElementsContainer
wg sync.WaitGroup
}
func newInboundQueue() *inboundQueue {
q := &inboundQueue{
c: make(chan *QueueInboundElementsContainer, QueueInboundSize),
}
q.wg.Add(1)
go func() {
q.wg.Wait()
close(q.c)
}()
return q
}
// A handshakeQueue is similar to an outboundQueue; see those docs.
type handshakeQueue struct {
c chan QueueHandshakeElement
wg sync.WaitGroup
}
func newHandshakeQueue() *handshakeQueue {
q := &handshakeQueue{
c: make(chan QueueHandshakeElement, QueueHandshakeSize),
}
q.wg.Add(1)
go func() {
q.wg.Wait()
close(q.c)
}()
return q
}
type autodrainingInboundQueue struct {
c chan *QueueInboundElementsContainer
}
// newAutodrainingInboundQueue returns a channel that will be drained when it gets GC'd.
// It is useful in cases in which is it hard to manage the lifetime of the channel.
// The returned channel must not be closed. Senders should signal shutdown using
// some other means, such as sending a sentinel nil values.
func newAutodrainingInboundQueue(device *Device) *autodrainingInboundQueue {
q := &autodrainingInboundQueue{
c: make(chan *QueueInboundElementsContainer, QueueInboundSize),
}
runtime.SetFinalizer(q, device.flushInboundQueue)
return q
}
func (device *Device) flushInboundQueue(q *autodrainingInboundQueue) {
for {
select {
case elemsContainer := <-q.c:
elemsContainer.Lock()
for _, elem := range elemsContainer.elems {
device.PutMessageBuffer(elem.buffer)
device.PutInboundElement(elem)
}
device.PutInboundElementsContainer(elemsContainer)
default:
return
}
}
}
type autodrainingOutboundQueue struct {
c chan *QueueOutboundElementsContainer
}
// newAutodrainingOutboundQueue returns a channel that will be drained when it gets GC'd.
// It is useful in cases in which is it hard to manage the lifetime of the channel.
// The returned channel must not be closed. Senders should signal shutdown using
// some other means, such as sending a sentinel nil values.
// All sends to the channel must be best-effort, because there may be no receivers.
func newAutodrainingOutboundQueue(device *Device) *autodrainingOutboundQueue {
q := &autodrainingOutboundQueue{
c: make(chan *QueueOutboundElementsContainer, QueueOutboundSize),
}
runtime.SetFinalizer(q, device.flushOutboundQueue)
return q
}
func (device *Device) flushOutboundQueue(q *autodrainingOutboundQueue) {
for {
select {
case elemsContainer := <-q.c:
elemsContainer.Lock()
for _, elem := range elemsContainer.elems {
device.PutMessageBuffer(elem.buffer)
device.PutOutboundElement(elem)
}
device.PutOutboundElementsContainer(elemsContainer)
default:
return
}
}
}