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mirror of https://hub.spigotmc.org/stash/scm/spigot/craftbukkit.git synced 2024-11-25 05:46:13 +00:00
craftbukkit/nms-patches/net/minecraft/world/food/FoodMetaData.patch
2024-10-23 02:15:00 +11:00

97 lines
4.5 KiB
Diff

--- a/net/minecraft/world/food/FoodMetaData.java
+++ b/net/minecraft/world/food/FoodMetaData.java
@@ -7,12 +7,22 @@
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.level.GameRules;
+// CraftBukkit start
+import net.minecraft.network.protocol.game.PacketPlayOutUpdateHealth;
+import net.minecraft.world.item.ItemStack;
+// CraftBukkit end
+
public class FoodMetaData {
public int foodLevel = 20;
public float saturationLevel = 5.0F;
public float exhaustionLevel;
private int tickTimer;
+ // CraftBukkit start
+ public int saturatedRegenRate = 10;
+ public int unsaturatedRegenRate = 80;
+ public int starvationRate = 80;
+ // CraftBukkit end
public FoodMetaData() {}
@@ -29,6 +39,20 @@
this.add(foodinfo.nutrition(), foodinfo.saturation());
}
+ // CraftBukkit start
+ public void eat(FoodInfo foodinfo, ItemStack itemstack, EntityPlayer entityplayer) {
+ int oldFoodLevel = foodLevel;
+
+ org.bukkit.event.entity.FoodLevelChangeEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callFoodLevelChangeEvent(entityplayer, foodinfo.nutrition() + oldFoodLevel, itemstack);
+
+ if (!event.isCancelled()) {
+ this.add(event.getFoodLevel() - oldFoodLevel, foodinfo.saturation());
+ }
+
+ entityplayer.getBukkitEntity().sendHealthUpdate();
+ }
+ // CraftBukkit end
+
public void tick(EntityPlayer entityplayer) {
WorldServer worldserver = entityplayer.serverLevel();
EnumDifficulty enumdifficulty = worldserver.getDifficulty();
@@ -38,7 +62,15 @@
if (this.saturationLevel > 0.0F) {
this.saturationLevel = Math.max(this.saturationLevel - 1.0F, 0.0F);
} else if (enumdifficulty != EnumDifficulty.PEACEFUL) {
- this.foodLevel = Math.max(this.foodLevel - 1, 0);
+ // CraftBukkit start
+ org.bukkit.event.entity.FoodLevelChangeEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callFoodLevelChangeEvent(entityplayer, Math.max(this.foodLevel - 1, 0));
+
+ if (!event.isCancelled()) {
+ this.foodLevel = event.getFoodLevel();
+ }
+
+ entityplayer.connection.send(new PacketPlayOutUpdateHealth(entityplayer.getBukkitEntity().getScaledHealth(), this.foodLevel, this.saturationLevel));
+ // CraftBukkit end
}
}
@@ -46,23 +78,25 @@
if (flag && this.saturationLevel > 0.0F && entityplayer.isHurt() && this.foodLevel >= 20) {
++this.tickTimer;
- if (this.tickTimer >= 10) {
+ if (this.tickTimer >= this.saturatedRegenRate) { // CraftBukkit
float f = Math.min(this.saturationLevel, 6.0F);
- entityplayer.heal(f / 6.0F);
- this.addExhaustion(f);
+ entityplayer.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
+ // this.addExhaustion(f); CraftBukkit - EntityExhaustionEvent
+ entityplayer.causeFoodExhaustion(f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
this.tickTimer = 0;
}
} else if (flag && this.foodLevel >= 18 && entityplayer.isHurt()) {
++this.tickTimer;
- if (this.tickTimer >= 80) {
- entityplayer.heal(1.0F);
- this.addExhaustion(6.0F);
+ if (this.tickTimer >= this.unsaturatedRegenRate) { // CraftBukkit - add regen rate manipulation
+ entityplayer.heal(1.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
+ // this.addExhaustion(6.0F); CraftBukkit - EntityExhaustionEvent
+ entityplayer.causeFoodExhaustion(6.0f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
this.tickTimer = 0;
}
} else if (this.foodLevel <= 0) {
++this.tickTimer;
- if (this.tickTimer >= 80) {
+ if (this.tickTimer >= this.starvationRate) { // CraftBukkit - add regen rate manipulation
if (entityplayer.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || entityplayer.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL) {
entityplayer.hurtServer(worldserver, entityplayer.damageSources().starve(), 1.0F);
}