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mirror of https://hub.spigotmc.org/stash/scm/spigot/craftbukkit.git synced 2024-11-24 19:16:15 +00:00
craftbukkit/nms-patches/net/minecraft/server/level/PlayerChunk.patch
2024-10-23 02:15:00 +11:00

151 lines
7.7 KiB
Diff

--- a/net/minecraft/server/level/PlayerChunk.java
+++ b/net/minecraft/server/level/PlayerChunk.java
@@ -28,6 +28,10 @@
import net.minecraft.world.level.chunk.status.ChunkStatus;
import net.minecraft.world.level.lighting.LevelLightEngine;
+// CraftBukkit start
+import net.minecraft.server.MinecraftServer;
+// CraftBukkit end
+
public class PlayerChunk extends GenerationChunkHolder {
public static final ChunkResult<Chunk> UNLOADED_LEVEL_CHUNK = ChunkResult.error("Unloaded level chunk");
@@ -58,9 +62,9 @@
this.entityTickingChunkFuture = PlayerChunk.UNLOADED_LEVEL_CHUNK_FUTURE;
this.blockChangedLightSectionFilter = new BitSet();
this.skyChangedLightSectionFilter = new BitSet();
- this.pendingFullStateConfirmation = CompletableFuture.completedFuture((Object) null);
- this.sendSync = CompletableFuture.completedFuture((Object) null);
- this.saveSync = CompletableFuture.completedFuture((Object) null);
+ this.pendingFullStateConfirmation = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
+ this.sendSync = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
+ this.saveSync = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
this.levelHeightAccessor = levelheightaccessor;
this.lightEngine = levellightengine;
this.onLevelChange = playerchunk_a;
@@ -72,6 +76,18 @@
this.changedBlocksPerSection = new ShortSet[levelheightaccessor.getSectionsCount()];
}
+ // CraftBukkit start
+ public Chunk getFullChunkNow() {
+ // Note: We use the oldTicketLevel for isLoaded checks.
+ if (!ChunkLevel.fullStatus(this.oldTicketLevel).isOrAfter(FullChunkStatus.FULL)) return null;
+ return this.getFullChunkNowUnchecked();
+ }
+
+ public Chunk getFullChunkNowUnchecked() {
+ return (Chunk) this.getChunkIfPresentUnchecked(ChunkStatus.FULL);
+ }
+ // CraftBukkit end
+
public CompletableFuture<ChunkResult<Chunk>> getTickingChunkFuture() {
return this.tickingChunkFuture;
}
@@ -86,7 +102,7 @@
@Nullable
public Chunk getTickingChunk() {
- return (Chunk) ((ChunkResult) this.getTickingChunkFuture().getNow(PlayerChunk.UNLOADED_LEVEL_CHUNK)).orElse((Object) null);
+ return (Chunk) ((ChunkResult) this.getTickingChunkFuture().getNow(PlayerChunk.UNLOADED_LEVEL_CHUNK)).orElse(null); // CraftBukkit - decompile error
}
@Nullable
@@ -138,6 +154,7 @@
boolean flag = this.hasChangedSections;
int i = this.levelHeightAccessor.getSectionIndex(blockposition.getY());
+ if (i < 0 || i >= this.changedBlocksPerSection.length) return false; // CraftBukkit - SPIGOT-6086, SPIGOT-6296
if (this.changedBlocksPerSection[i] == null) {
this.hasChangedSections = true;
this.changedBlocksPerSection[i] = new ShortOpenHashSet();
@@ -224,8 +241,11 @@
PacketPlayOutMultiBlockChange packetplayoutmultiblockchange = new PacketPlayOutMultiBlockChange(sectionposition, shortset, chunksection);
this.broadcast(list, packetplayoutmultiblockchange);
+ // CraftBukkit start
+ List finalList = list;
packetplayoutmultiblockchange.runUpdates((blockposition1, iblockdata1) -> {
- this.broadcastBlockEntityIfNeeded(list, world, blockposition1, iblockdata1);
+ this.broadcastBlockEntityIfNeeded(finalList, world, blockposition1, iblockdata1);
+ // CraftBukkit end
});
}
}
@@ -291,7 +311,7 @@
this.pendingFullStateConfirmation = completablefuture1;
completablefuture.thenAccept((chunkresult) -> {
chunkresult.ifSuccess((chunk) -> {
- completablefuture1.complete((Object) null);
+ completablefuture1.complete(null); // CraftBukkit - decompile error
});
});
}
@@ -301,6 +321,38 @@
playerchunkmap.onFullChunkStatusChange(this.pos, fullchunkstatus);
}
+ // CraftBukkit start
+ // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
+ // SPIGOT-7780: Moved out of updateFutures to call all chunk unload events before calling updateHighestAllowedStatus for all chunks
+ protected void callEventIfUnloading(PlayerChunkMap playerchunkmap) {
+ FullChunkStatus oldFullChunkStatus = ChunkLevel.fullStatus(this.oldTicketLevel);
+ FullChunkStatus newFullChunkStatus = ChunkLevel.fullStatus(this.ticketLevel);
+ boolean oldIsFull = oldFullChunkStatus.isOrAfter(FullChunkStatus.FULL);
+ boolean newIsFull = newFullChunkStatus.isOrAfter(FullChunkStatus.FULL);
+ if (oldIsFull && !newIsFull) {
+ this.getFullChunkFuture().thenAccept((either) -> {
+ Chunk chunk = (Chunk) either.orElse(null);
+ if (chunk != null) {
+ playerchunkmap.callbackExecutor.execute(() -> {
+ // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
+ // lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
+ // These actions may however happen deferred, so we manually set the needsSaving flag already here.
+ chunk.markUnsaved();
+ chunk.unloadCallback();
+ });
+ }
+ }).exceptionally((throwable) -> {
+ // ensure exceptions are printed, by default this is not the case
+ MinecraftServer.LOGGER.error("Failed to schedule unload callback for chunk " + PlayerChunk.this.pos, throwable);
+ return null;
+ });
+
+ // Run callback right away if the future was already done
+ playerchunkmap.callbackExecutor.run();
+ }
+ }
+ // CraftBukkit end
+
protected void updateFutures(PlayerChunkMap playerchunkmap, Executor executor) {
FullChunkStatus fullchunkstatus = ChunkLevel.fullStatus(this.oldTicketLevel);
FullChunkStatus fullchunkstatus1 = ChunkLevel.fullStatus(this.ticketLevel);
@@ -357,6 +409,26 @@
this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
this.oldTicketLevel = this.ticketLevel;
+ // CraftBukkit start
+ // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
+ if (!fullchunkstatus.isOrAfter(FullChunkStatus.FULL) && fullchunkstatus1.isOrAfter(FullChunkStatus.FULL)) {
+ this.getFullChunkFuture().thenAccept((either) -> {
+ Chunk chunk = (Chunk) either.orElse(null);
+ if (chunk != null) {
+ playerchunkmap.callbackExecutor.execute(() -> {
+ chunk.loadCallback();
+ });
+ }
+ }).exceptionally((throwable) -> {
+ // ensure exceptions are printed, by default this is not the case
+ MinecraftServer.LOGGER.error("Failed to schedule load callback for chunk " + PlayerChunk.this.pos, throwable);
+ return null;
+ });
+
+ // Run callback right away if the future was already done
+ playerchunkmap.callbackExecutor.run();
+ }
+ // CraftBukkit end
}
public boolean wasAccessibleSinceLastSave() {