mirror of
https://hub.spigotmc.org/stash/scm/spigot/craftbukkit.git
synced 2024-11-24 19:16:15 +00:00
151 lines
7.7 KiB
Diff
151 lines
7.7 KiB
Diff
--- a/net/minecraft/server/level/PlayerChunk.java
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+++ b/net/minecraft/server/level/PlayerChunk.java
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@@ -28,6 +28,10 @@
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import net.minecraft.world.level.chunk.status.ChunkStatus;
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import net.minecraft.world.level.lighting.LevelLightEngine;
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+// CraftBukkit start
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+import net.minecraft.server.MinecraftServer;
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+// CraftBukkit end
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+
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public class PlayerChunk extends GenerationChunkHolder {
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public static final ChunkResult<Chunk> UNLOADED_LEVEL_CHUNK = ChunkResult.error("Unloaded level chunk");
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@@ -58,9 +62,9 @@
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this.entityTickingChunkFuture = PlayerChunk.UNLOADED_LEVEL_CHUNK_FUTURE;
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this.blockChangedLightSectionFilter = new BitSet();
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this.skyChangedLightSectionFilter = new BitSet();
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- this.pendingFullStateConfirmation = CompletableFuture.completedFuture((Object) null);
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- this.sendSync = CompletableFuture.completedFuture((Object) null);
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- this.saveSync = CompletableFuture.completedFuture((Object) null);
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+ this.pendingFullStateConfirmation = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
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+ this.sendSync = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
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+ this.saveSync = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
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this.levelHeightAccessor = levelheightaccessor;
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this.lightEngine = levellightengine;
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this.onLevelChange = playerchunk_a;
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@@ -72,6 +76,18 @@
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this.changedBlocksPerSection = new ShortSet[levelheightaccessor.getSectionsCount()];
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}
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+ // CraftBukkit start
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+ public Chunk getFullChunkNow() {
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+ // Note: We use the oldTicketLevel for isLoaded checks.
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+ if (!ChunkLevel.fullStatus(this.oldTicketLevel).isOrAfter(FullChunkStatus.FULL)) return null;
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+ return this.getFullChunkNowUnchecked();
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+ }
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+
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+ public Chunk getFullChunkNowUnchecked() {
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+ return (Chunk) this.getChunkIfPresentUnchecked(ChunkStatus.FULL);
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+ }
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+ // CraftBukkit end
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+
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public CompletableFuture<ChunkResult<Chunk>> getTickingChunkFuture() {
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return this.tickingChunkFuture;
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}
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@@ -86,7 +102,7 @@
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@Nullable
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public Chunk getTickingChunk() {
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- return (Chunk) ((ChunkResult) this.getTickingChunkFuture().getNow(PlayerChunk.UNLOADED_LEVEL_CHUNK)).orElse((Object) null);
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+ return (Chunk) ((ChunkResult) this.getTickingChunkFuture().getNow(PlayerChunk.UNLOADED_LEVEL_CHUNK)).orElse(null); // CraftBukkit - decompile error
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}
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@Nullable
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@@ -138,6 +154,7 @@
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boolean flag = this.hasChangedSections;
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int i = this.levelHeightAccessor.getSectionIndex(blockposition.getY());
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+ if (i < 0 || i >= this.changedBlocksPerSection.length) return false; // CraftBukkit - SPIGOT-6086, SPIGOT-6296
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if (this.changedBlocksPerSection[i] == null) {
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this.hasChangedSections = true;
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this.changedBlocksPerSection[i] = new ShortOpenHashSet();
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@@ -224,8 +241,11 @@
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PacketPlayOutMultiBlockChange packetplayoutmultiblockchange = new PacketPlayOutMultiBlockChange(sectionposition, shortset, chunksection);
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this.broadcast(list, packetplayoutmultiblockchange);
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+ // CraftBukkit start
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+ List finalList = list;
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packetplayoutmultiblockchange.runUpdates((blockposition1, iblockdata1) -> {
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- this.broadcastBlockEntityIfNeeded(list, world, blockposition1, iblockdata1);
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+ this.broadcastBlockEntityIfNeeded(finalList, world, blockposition1, iblockdata1);
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+ // CraftBukkit end
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});
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}
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}
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@@ -291,7 +311,7 @@
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this.pendingFullStateConfirmation = completablefuture1;
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completablefuture.thenAccept((chunkresult) -> {
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chunkresult.ifSuccess((chunk) -> {
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- completablefuture1.complete((Object) null);
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+ completablefuture1.complete(null); // CraftBukkit - decompile error
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});
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});
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}
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@@ -301,6 +321,38 @@
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playerchunkmap.onFullChunkStatusChange(this.pos, fullchunkstatus);
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}
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+ // CraftBukkit start
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+ // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
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+ // SPIGOT-7780: Moved out of updateFutures to call all chunk unload events before calling updateHighestAllowedStatus for all chunks
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+ protected void callEventIfUnloading(PlayerChunkMap playerchunkmap) {
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+ FullChunkStatus oldFullChunkStatus = ChunkLevel.fullStatus(this.oldTicketLevel);
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+ FullChunkStatus newFullChunkStatus = ChunkLevel.fullStatus(this.ticketLevel);
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+ boolean oldIsFull = oldFullChunkStatus.isOrAfter(FullChunkStatus.FULL);
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+ boolean newIsFull = newFullChunkStatus.isOrAfter(FullChunkStatus.FULL);
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+ if (oldIsFull && !newIsFull) {
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+ this.getFullChunkFuture().thenAccept((either) -> {
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+ Chunk chunk = (Chunk) either.orElse(null);
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+ if (chunk != null) {
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+ playerchunkmap.callbackExecutor.execute(() -> {
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+ // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
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+ // lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
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+ // These actions may however happen deferred, so we manually set the needsSaving flag already here.
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+ chunk.markUnsaved();
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+ chunk.unloadCallback();
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+ });
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+ }
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+ }).exceptionally((throwable) -> {
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+ // ensure exceptions are printed, by default this is not the case
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+ MinecraftServer.LOGGER.error("Failed to schedule unload callback for chunk " + PlayerChunk.this.pos, throwable);
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+ return null;
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+ });
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+
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+ // Run callback right away if the future was already done
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+ playerchunkmap.callbackExecutor.run();
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+ }
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+ }
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+ // CraftBukkit end
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+
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protected void updateFutures(PlayerChunkMap playerchunkmap, Executor executor) {
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FullChunkStatus fullchunkstatus = ChunkLevel.fullStatus(this.oldTicketLevel);
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FullChunkStatus fullchunkstatus1 = ChunkLevel.fullStatus(this.ticketLevel);
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@@ -357,6 +409,26 @@
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this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
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this.oldTicketLevel = this.ticketLevel;
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+ // CraftBukkit start
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+ // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
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+ if (!fullchunkstatus.isOrAfter(FullChunkStatus.FULL) && fullchunkstatus1.isOrAfter(FullChunkStatus.FULL)) {
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+ this.getFullChunkFuture().thenAccept((either) -> {
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+ Chunk chunk = (Chunk) either.orElse(null);
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+ if (chunk != null) {
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+ playerchunkmap.callbackExecutor.execute(() -> {
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+ chunk.loadCallback();
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+ });
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+ }
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+ }).exceptionally((throwable) -> {
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+ // ensure exceptions are printed, by default this is not the case
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+ MinecraftServer.LOGGER.error("Failed to schedule load callback for chunk " + PlayerChunk.this.pos, throwable);
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+ return null;
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+ });
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+
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+ // Run callback right away if the future was already done
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+ playerchunkmap.callbackExecutor.run();
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+ }
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+ // CraftBukkit end
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}
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public boolean wasAccessibleSinceLastSave() {
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