Files
Jellyfin_Xtream/Jellyfin.Xtream/Client/Base64Converter.cs
2024-05-15 20:08:49 +02:00

57 lines
1.8 KiB
C#

// Copyright (C) 2022 Kevin Jilissen
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System;
using System.Text;
using Newtonsoft.Json;
namespace Jellyfin.Xtream.Client;
/// <summary>
/// Class Base64Converter converts strings from and to base64.
/// </summary>
public class Base64Converter : JsonConverter
{
/// <inheritdoc />
public override bool CanConvert(Type objectType)
{
return objectType == typeof(string);
}
/// <inheritdoc />
public override object ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer)
{
if (reader.Value == null)
{
throw new ArgumentException("Value cannot be null.");
}
byte[] bytes = Convert.FromBase64String((string)reader.Value);
return Encoding.UTF8.GetString(bytes);
}
/// <inheritdoc />
public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
{
if (value == null)
{
throw new ArgumentException("Value cannot be null.");
}
byte[] bytes = Encoding.UTF8.GetBytes((string)value);
writer.WriteValue(Convert.ToBase64String(bytes));
}
}