mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2024-11-24 23:46:12 +00:00
150 lines
5.5 KiB
PHP
150 lines
5.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use PHPUnit\Framework\TestCase;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\item\enchantment\EnchantmentInstance;
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use pocketmine\item\enchantment\VanillaEnchantments;
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class ItemTest extends TestCase{
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/** @var Item */
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private $item;
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public function setUp() : void{
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$this->item = VanillaItems::DIAMOND_SWORD();
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}
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/**
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* Test for issue #1145 (items aren't considered equal after NBT serializing and deserializing
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*/
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public function testItemEquals() : void{
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$item = VanillaBlocks::STONE()->asItem()->setCustomName("HI");
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$item2 = Item::nbtDeserialize($item->nbtSerialize());
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self::assertTrue($item2->equals($item));
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self::assertTrue($item->equals($item2));
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}
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/**
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* Test that same items without NBT are considered equal
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*/
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public function testItemEqualsNoNbt() : void{
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$item1 = VanillaItems::DIAMOND_SWORD();
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$item2 = clone $item1;
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self::assertTrue($item1->equals($item2));
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}
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/**
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* Tests whether items retain their display properties
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* after being deserialized
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*/
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public function testItemPersistsDisplayProperties() : void{
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$lore = ["Line A", "Line B"];
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$name = "HI";
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$item = VanillaItems::DIAMOND_SWORD();
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$item->setCustomName($name);
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$item->setLore($lore);
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$item = Item::nbtDeserialize($item->nbtSerialize());
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self::assertTrue($item->getCustomName() === $name);
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self::assertTrue($item->getLore() === $lore);
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}
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public function testHasEnchantment() : void{
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::EFFICIENCY(), 5));
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self::assertTrue($this->item->hasEnchantment(VanillaEnchantments::EFFICIENCY()));
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self::assertTrue($this->item->hasEnchantment(VanillaEnchantments::EFFICIENCY(), 5));
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}
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public function testHasEnchantments() : void{
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self::assertFalse($this->item->hasEnchantments());
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::FIRE_ASPECT()));
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self::assertTrue($this->item->hasEnchantments());
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}
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public function testGetEnchantmentLevel() : void{
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::EFFICIENCY(), 5));
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self::assertSame(5, $this->item->getEnchantmentLevel(VanillaEnchantments::EFFICIENCY()));
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}
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public function testGetEnchantments() : void{
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/** @var EnchantmentInstance[] $enchantments */
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$enchantments = [
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new EnchantmentInstance(VanillaEnchantments::EFFICIENCY(), 5),
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new EnchantmentInstance(VanillaEnchantments::SHARPNESS(), 1)
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];
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foreach($enchantments as $enchantment){
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$this->item->addEnchantment($enchantment);
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}
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foreach($this->item->getEnchantments() as $enchantment){
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foreach($enchantments as $k => $applied){
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if($enchantment->getType() === $applied->getType() && $enchantment->getLevel() === $applied->getLevel()){
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unset($enchantments[$k]);
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continue 2;
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}
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}
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self::fail("Unknown extra enchantment found");
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}
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self::assertEmpty($enchantments, "Expected all enchantments to be present");
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}
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public function testOverwriteEnchantment() : void{
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::SHARPNESS()));
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::SHARPNESS(), 5));
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self::assertSame(5, $this->item->getEnchantmentLevel(VanillaEnchantments::SHARPNESS()));
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}
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public function testRemoveAllEnchantments() : void{
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::FIRE_ASPECT()));
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self::assertCount(1, $this->item->getEnchantments());
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$this->item->removeEnchantments();
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self::assertEmpty($this->item->getEnchantments());
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}
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public function testRemoveEnchantment() : void{
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::KNOCKBACK()));
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::SHARPNESS()));
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self::assertCount(2, $this->item->getEnchantments());
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$this->item->removeEnchantment(VanillaEnchantments::SHARPNESS());
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self::assertFalse($this->item->hasEnchantment(VanillaEnchantments::SHARPNESS()));
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}
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public function testRemoveEnchantmentLevel() : void{
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::FIRE_ASPECT(), 2));
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::UNBREAKING()));
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self::assertCount(2, $this->item->getEnchantments());
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$this->item->removeEnchantment(VanillaEnchantments::FIRE_ASPECT(), 2);
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self::assertFalse($this->item->hasEnchantment(VanillaEnchantments::FIRE_ASPECT()));
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}
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/**
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* Tests that when all enchantments are removed from an item, the "ench" tag is removed as well
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*/
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public function testRemoveAllEnchantmentsNBT() : void{
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$this->item->addEnchantment(new EnchantmentInstance(VanillaEnchantments::SHARPNESS(), 1));
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$this->item->removeEnchantment(VanillaEnchantments::SHARPNESS());
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self::assertNull($this->item->getNamedTag()->getTag(Item::TAG_ENCH));
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}
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}
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