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Dylan K. Taylor 7beb3e3f25 Consistently use ActorUniqueID/ActorRuntimeID terminology
in some places we had 'eid' (legacy from pre-0.16) and in other places we had stuff like playerEid, bossEid (legacy from my very early days developing PM).
This whole thing is one gigantic inconsistent mess.
Especially when considering that we already did the whole entity -> actor rename for packets years ago, this refactor was long overdue.
2021-10-22 01:42:17 +01:00
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2021-07-14 15:23:03 +01:00