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BedrockProtocol/tools/generate-level-sound-ids.php
2024-03-13 14:35:54 +00:00

187 lines
4.6 KiB
PHP

<?php
/*
* This file is part of BedrockProtocol.
* Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
*
* BedrockProtocol is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol\tools\generate_entity_ids;
use function array_flip;
use function count;
use function dirname;
use function fclose;
use function file_get_contents;
use function fopen;
use function fwrite;
use function is_array;
use function json_decode;
use function ksort;
use function str_replace;
use function strtoupper;
if(count($argv) !== 2){
fwrite(STDERR, "Required arguments: path to level sound event ID mapping file\n");
fwrite(STDERR, "Hint: Input file is a JSON file like level_sound_id_map.json in pmmp/BedrockData\n");
exit(1);
}
$jsonRaw = file_get_contents($argv[1]);
if($jsonRaw === false){
fwrite(STDERR, "Failed to read level sound event ID mapping file\n");
exit(1);
}
$list = json_decode($jsonRaw, true, flags: JSON_THROW_ON_ERROR);
if(!is_array($list)){
fwrite(STDERR, "Failed to decode level sound event ID mapping file, expected a JSON object\n");
exit(1);
}
$list = array_flip($list);
//TODO: these should probably be patched into the mapping mod
const MISSING = [
151 => "imitate.endermite",
195 => "lt.reaction.glow_stick",
196 => "lt.reaction.glow_stick_2",
197 => "lt.reaction.luminol",
198 => "lt.reaction.salt",
222 => "spawn.baby",
];
const ALIASES = [
"POWER_ON_SCULK_SENSOR" => [
"SCULK_SENSOR_POWER_ON"
],
"POWER_OFF_SCULK_SENSOR" => [
"SCULK_SENSOR_POWER_OFF"
],
"CAULDRON_DRIP_WATER_POINTED_DRIPSTONE" => [
"POINTED_DRIPSTONE_CAULDRON_DRIP_WATER"
],
"CAULDRON_DRIP_LAVA_POINTED_DRIPSTONE" => [
"POINTED_DRIPSTONE_CAULDRON_DRIP_LAVA"
],
"DRIP_WATER_POINTED_DRIPSTONE" => [
"POINTED_DRIPSTONE_DRIP_WATER"
],
"DRIP_LAVA_POINTED_DRIPSTONE" => [
"POINTED_DRIPSTONE_DRIP_LAVA"
],
"PICK_BERRIES_CAVE_VINES" => [
"CAVE_VINES_PICK_BERRIES"
],
"TILT_DOWN_BIG_DRIPLEAF" => [
"BIG_DRIPLEAF_TILT_DOWN"
],
"TILT_UP_BIG_DRIPLEAF" => [
"BIG_DRIPLEAF_TILT_UP"
],
"MOB_PLAYER_HURT_DROWN" => [
"PLAYER_HURT_DROWN"
],
"MOB_PLAYER_HURT_ON_FIRE" => [
"PLAYER_HURT_ON_FIRE"
],
"MOB_PLAYER_HURT_FREEZE" => [
"PLAYER_HURT_FREEZE"
],
"ITEM_SPYGLASS_USE" => [
"USE_SPYGLASS"
],
"ITEM_SPYGLASS_STOP_USING" => [
"STOP_USING_SPYGLASS"
],
"CHIME_AMETHYST_BLOCK" => [
"AMETHYST_BLOCK_CHIME"
],
"BLOCK_SCULK_CATALYST_BLOOM" => [
"SCULK_CATALYST_BLOOM"
],
"BLOCK_SCULK_SHRIEKER_SHRIEK" => [
"SCULK_SHRIEKER_SHRIEK"
],
"NEARBY_CLOSE" => [
"WARDEN_NEARBY_CLOSE"
],
"NEARBY_CLOSER" => [
"WARDEN_NEARBY_CLOSER"
],
"NEARBY_CLOSEST" => [
"WARDEN_NEARBY_CLOSEST"
],
"AGITATED" => [
"WARDEN_SLIGHTLY_ANGRY"
]
];
foreach(MISSING as $id => $name){
if(!isset($list[$id])){
$list[$id] = $name;
}elseif($list[$id] !== $name){
echo "WARNING: Mismatch of expected name for ID $id: expected $name, got {$list[$id]}\n";
}
}
ksort($list, SORT_NUMERIC);
$output = fopen(dirname(__DIR__) . "/src/types/LevelSoundEvent.php", "wb");
if($output === false){
throw new \RuntimeException("Failed to open output file");
}
fwrite($output, <<<'CODE'
<?php
/*
* This file is part of BedrockProtocol.
* Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
*
* BedrockProtocol is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol\types;
/**
* This file is automatically generated; do NOT edit it by hand.
* Regenerate it by running tools/generate-level-sound-ids.php
*/
final class LevelSoundEvent{
private function __construct(){
//NOOP
}
CODE);
$prev = 0;
foreach($list as $id => $name){
$constantName = strtoupper(str_replace(".", "_", $name));
if($id !== $prev + 1){
fwrite($output, "\n");
}
$prev = $id;
fwrite($output, "\tpublic const $constantName = $id;\n");
}
fwrite($output, "\n");
fwrite($output, "\t//The following aliases are kept for backwards compatibility only\n");
foreach(ALIASES as $origin => $aliases){
foreach($aliases as $alias){
fwrite($output, "\tpublic const $alias = self::$origin;\n");
}
}
fwrite($output, "}\n");
fclose($output);
echo "Successfully regenerated LevelSoundEvent enum" . PHP_EOL;