25b680300e
SVN-Revision: 9349
51 lines
1.6 KiB
Makefile
51 lines
1.6 KiB
Makefile
#
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# Copyright (C) 2006 OpenWrt.org
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#
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# This is free software, licensed under the GNU General Public License v2.
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# See /LICENSE for more information.
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#
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# $Id$
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include $(TOPDIR)/rules.mk
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PKG_NAME:=udp-broadcast-relay
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PKG_VERSION:=0.3
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PKG_RELEASE:=1
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PKG_SOURCE:=$(PKG_NAME)-$(PKG_VERSION).tar.gz
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PKG_SOURCE_URL:=http://www.joachim-breitner.de/udp-broadcast-relay/files/
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PKG_MD5SUM:=a32f983b7063d6ac670e6b22be9b9d24
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PKG_BUILD_DIR:=$(BUILD_DIR)/$(PKG_NAME)-$(PKG_VERSION)
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include $(INCLUDE_DIR)/package.mk
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define Package/udp-broadcast-relay
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SECTION:=net
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CATEGORY:=Network
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TITLE:=listens for packets on a specified UDP broadcast port
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URL:=http://www.joachim-breitner.de/udp-broadcast-relay/
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endef
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define Package/udp-broadcast-relay/description
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This program listens for packets on a specified UDP broadcast port.
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When a packet is received, it sends that packet to all specified interfaces but
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the one it came from as though it originated from the original sender.
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The primary purpose of this is to allow games on machines on separated
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local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so.
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It also works on ppp links, so you can log in from windows boxes (e.g. using pptp)
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and play LAN-based games together. Currently, you have to care about upcoming or
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downgoing interfaces yourself.
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endef
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define Build/Compile
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$(TARGET_CC) $(PKG_BUILD_DIR)/main.c -o $(PKG_BUILD_DIR)/$(PKG_NAME)
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endef
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define Package/udp-broadcast-relay/install
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$(INSTALL_DIR) $(1)/usr/sbin
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$(CP) $(PKG_BUILD_DIR)/$(PKG_NAME) $(1)/usr/sbin/
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endef
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$(eval $(call BuildPackage,udp-broadcast-relay))
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