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leveldb-amulet/util/arena_test.cc
David Grogan 0cfb990d58 Release LevelDB 1.15
- switched from mmap based writing to simpler stdio based writing. Has a
  minor impact (0.5 microseconds) on microbenchmarks for asynchronous
  writes. Synchronous writes speed up from 30ms to 10ms on linux/ext4.
  Should be much more reliable on diverse platforms.
- compaction errors now immediately put the database into a read-only
  mode (until it is re-opened). As a downside, a disk going out of
  space and then space being created will require a re-open to recover
  from, whereas previously that would happen automatically. On the
  plus side, many corruption possibilities go away.
- force the DB to enter an error-state so that all future writes fail
  when a synchronous log write succeeds but the sync fails.
- repair now regenerates sstables that exhibit problems
- fix issue 218 - Use native memory barriers on OSX
- fix issue 212 - QNX build is broken
- fix build on iOS with xcode 5
- make tests compile and pass on windows
2013-12-10 10:36:31 -08:00

69 lines
1.6 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "util/arena.h"
#include "util/random.h"
#include "util/testharness.h"
namespace leveldb {
class ArenaTest { };
TEST(ArenaTest, Empty) {
Arena arena;
}
TEST(ArenaTest, Simple) {
std::vector<std::pair<size_t, char*> > allocated;
Arena arena;
const int N = 100000;
size_t bytes = 0;
Random rnd(301);
for (int i = 0; i < N; i++) {
size_t s;
if (i % (N / 10) == 0) {
s = i;
} else {
s = rnd.OneIn(4000) ? rnd.Uniform(6000) :
(rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20));
}
if (s == 0) {
// Our arena disallows size 0 allocations.
s = 1;
}
char* r;
if (rnd.OneIn(10)) {
r = arena.AllocateAligned(s);
} else {
r = arena.Allocate(s);
}
for (size_t b = 0; b < s; b++) {
// Fill the "i"th allocation with a known bit pattern
r[b] = i % 256;
}
bytes += s;
allocated.push_back(std::make_pair(s, r));
ASSERT_GE(arena.MemoryUsage(), bytes);
if (i > N/10) {
ASSERT_LE(arena.MemoryUsage(), bytes * 1.10);
}
}
for (size_t i = 0; i < allocated.size(); i++) {
size_t num_bytes = allocated[i].first;
const char* p = allocated[i].second;
for (size_t b = 0; b < num_bytes; b++) {
// Check the "i"th allocation for the known bit pattern
ASSERT_EQ(int(p[b]) & 0xff, i % 256);
}
}
}
} // namespace leveldb
int main(int argc, char** argv) {
return leveldb::test::RunAllTests();
}