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leveldb-amulet/table/two_level_iterator.cc
Hans Wennborg 36a5f8ed7f A number of fixes:
- Replace raw slice comparison with a call to user comparator.
  Added test for custom comparators.

- Fix end of namespace comments.

- Fixed bug in picking inputs for a level-0 compaction.

  When finding overlapping files, the covered range may expand
  as files are added to the input set.  We now correctly expand
  the range when this happens instead of continuing to use the
  old range.  For example, suppose L0 contains files with the
  following ranges:

      F1: a .. d
      F2:    c .. g
      F3:       f .. j

  and the initial compaction target is F3.  We used to search
  for range f..j which yielded {F2,F3}.  However we now expand
  the range as soon as another file is added.  In this case,
  when F2 is added, we expand the range to c..j and restart the
  search.  That picks up file F1 as well.

  This change fixes a bug related to deleted keys showing up
  incorrectly after a compaction as described in Issue 44.

(Sync with upstream @25072954)
2011-10-31 17:22:06 +00:00

183 lines
4.6 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/two_level_iterator.h"
#include "leveldb/table.h"
#include "table/block.h"
#include "table/format.h"
#include "table/iterator_wrapper.h"
namespace leveldb {
namespace {
typedef Iterator* (*BlockFunction)(void*, const ReadOptions&, const Slice&);
class TwoLevelIterator: public Iterator {
public:
TwoLevelIterator(
Iterator* index_iter,
BlockFunction block_function,
void* arg,
const ReadOptions& options);
virtual ~TwoLevelIterator();
virtual void Seek(const Slice& target);
virtual void SeekToFirst();
virtual void SeekToLast();
virtual void Next();
virtual void Prev();
virtual bool Valid() const {
return data_iter_.Valid();
}
virtual Slice key() const {
assert(Valid());
return data_iter_.key();
}
virtual Slice value() const {
assert(Valid());
return data_iter_.value();
}
virtual Status status() const {
// It'd be nice if status() returned a const Status& instead of a Status
if (!index_iter_.status().ok()) {
return index_iter_.status();
} else if (data_iter_.iter() != NULL && !data_iter_.status().ok()) {
return data_iter_.status();
} else {
return status_;
}
}
private:
void SaveError(const Status& s) {
if (status_.ok() && !s.ok()) status_ = s;
}
void SkipEmptyDataBlocksForward();
void SkipEmptyDataBlocksBackward();
void SetDataIterator(Iterator* data_iter);
void InitDataBlock();
BlockFunction block_function_;
void* arg_;
const ReadOptions options_;
Status status_;
IteratorWrapper index_iter_;
IteratorWrapper data_iter_; // May be NULL
// If data_iter_ is non-NULL, then "data_block_handle_" holds the
// "index_value" passed to block_function_ to create the data_iter_.
std::string data_block_handle_;
};
TwoLevelIterator::TwoLevelIterator(
Iterator* index_iter,
BlockFunction block_function,
void* arg,
const ReadOptions& options)
: block_function_(block_function),
arg_(arg),
options_(options),
index_iter_(index_iter),
data_iter_(NULL) {
}
TwoLevelIterator::~TwoLevelIterator() {
}
void TwoLevelIterator::Seek(const Slice& target) {
index_iter_.Seek(target);
InitDataBlock();
if (data_iter_.iter() != NULL) data_iter_.Seek(target);
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::SeekToFirst() {
index_iter_.SeekToFirst();
InitDataBlock();
if (data_iter_.iter() != NULL) data_iter_.SeekToFirst();
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::SeekToLast() {
index_iter_.SeekToLast();
InitDataBlock();
if (data_iter_.iter() != NULL) data_iter_.SeekToLast();
SkipEmptyDataBlocksBackward();
}
void TwoLevelIterator::Next() {
assert(Valid());
data_iter_.Next();
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::Prev() {
assert(Valid());
data_iter_.Prev();
SkipEmptyDataBlocksBackward();
}
void TwoLevelIterator::SkipEmptyDataBlocksForward() {
while (data_iter_.iter() == NULL || !data_iter_.Valid()) {
// Move to next block
if (!index_iter_.Valid()) {
SetDataIterator(NULL);
return;
}
index_iter_.Next();
InitDataBlock();
if (data_iter_.iter() != NULL) data_iter_.SeekToFirst();
}
}
void TwoLevelIterator::SkipEmptyDataBlocksBackward() {
while (data_iter_.iter() == NULL || !data_iter_.Valid()) {
// Move to next block
if (!index_iter_.Valid()) {
SetDataIterator(NULL);
return;
}
index_iter_.Prev();
InitDataBlock();
if (data_iter_.iter() != NULL) data_iter_.SeekToLast();
}
}
void TwoLevelIterator::SetDataIterator(Iterator* data_iter) {
if (data_iter_.iter() != NULL) SaveError(data_iter_.status());
data_iter_.Set(data_iter);
}
void TwoLevelIterator::InitDataBlock() {
if (!index_iter_.Valid()) {
SetDataIterator(NULL);
} else {
Slice handle = index_iter_.value();
if (data_iter_.iter() != NULL && handle.compare(data_block_handle_) == 0) {
// data_iter_ is already constructed with this iterator, so
// no need to change anything
} else {
Iterator* iter = (*block_function_)(arg_, options_, handle);
data_block_handle_.assign(handle.data(), handle.size());
SetDataIterator(iter);
}
}
}
} // namespace
Iterator* NewTwoLevelIterator(
Iterator* index_iter,
BlockFunction block_function,
void* arg,
const ReadOptions& options) {
return new TwoLevelIterator(index_iter, block_function, arg, options);
}
} // namespace leveldb