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https://github.com/Amulet-Team/leveldb-mcpe.git
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36a5f8ed7f
- Replace raw slice comparison with a call to user comparator. Added test for custom comparators. - Fix end of namespace comments. - Fixed bug in picking inputs for a level-0 compaction. When finding overlapping files, the covered range may expand as files are added to the input set. We now correctly expand the range when this happens instead of continuing to use the old range. For example, suppose L0 contains files with the following ranges: F1: a .. d F2: c .. g F3: f .. j and the initial compaction target is F3. We used to search for range f..j which yielded {F2,F3}. However we now expand the range as soon as another file is added. In this case, when F2 is added, we expand the range to c..j and restart the search. That picks up file F1 as well. This change fixes a bug related to deleted keys showing up incorrectly after a compaction as described in Issue 44. (Sync with upstream @25072954)
21 lines
699 B
C++
21 lines
699 B
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_LEVELDB_HELPERS_MEMENV_MEMENV_H_
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#define STORAGE_LEVELDB_HELPERS_MEMENV_MEMENV_H_
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namespace leveldb {
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class Env;
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// Returns a new environment that stores its data in memory and delegates
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// all non-file-storage tasks to base_env. The caller must delete the result
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// when it is no longer needed.
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// *base_env must remain live while the result is in use.
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Env* NewMemEnv(Env* base_env);
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} // namespace leveldb
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#endif // STORAGE_LEVELDB_HELPERS_MEMENV_MEMENV_H_
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