mirror of
https://github.com/Mojang/bedrock-samples.git
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152 lines
6.3 KiB
JSON
152 lines
6.3 KiB
JSON
{
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"format_version": "1.10.0",
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"minecraft:client_entity": {
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"description": {
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"identifier": "minecraft:zombie",
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"min_engine_version": "1.8.0",
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"materials": {
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"default": "zombie"
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},
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"textures": {
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"default": "textures/entity/zombie/zombie"
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},
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"geometry": {
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"default": "geometry.zombie.v1.8"
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},
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"spawn_egg": {
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"texture": "spawn_egg_zombie"
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},
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"scripts": {
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"pre_animation": [
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"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
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"variable.riding_y_offset_baby_scaling = query.is_baby ? -3.5 : 0.0;",
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"variable.riding_y_offset_with_respect_to_player = 1.0;",
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"variable.riding_y_offset_on_vehicle_where_other_entites_can_stand = query.is_riding_any_entity_of_type('minecraft:minecart', 'minecraft:boat', 'minecraft:chest_boat') ? -3.0 : 0.0;",
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"variable.unscaled_riding_y_offset = variable.riding_y_offset_with_respect_to_player + variable.riding_y_offset_on_vehicle_where_other_entites_can_stand;",
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"variable.riding_y_offset = variable.riding_y_offset_baby_scaling * math.abs(variable.unscaled_riding_y_offset) + variable.unscaled_riding_y_offset + variable.riding_y_offset_baby_scaling * 0.2f;"
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],
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"variables": {
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"variable.tp_melee_spear_attachable_rotation_z": "public"
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},
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"initialize": [
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"v.tp_melee_spear_base_arm_rotation_x = -30.0;"
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],
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"animate": [
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"humanoid_big_head_controller",
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"look_at_target_controller",
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"move_controller",
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"riding_controller",
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"holding_controller",
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"brandish_spear_controller",
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"charging_controller",
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"attack_controller",
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"sneaking_controller",
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"bob_controller",
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"damage_nearby_mobs_controller",
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{
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"bow_and_arrow_controller": "!v.melee_spear_equipped"
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},
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"use_item_progress_controller",
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{
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"zombie_attack_bare_hand_controller": "!v.melee_spear_equipped"
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},
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"swimming_controller",
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{
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"melee_spear_controller": "v.melee_spear_equipped"
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}
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],
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"should_update_effects_offscreen": "1.0"
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},
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"animations": {
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"humanoid_big_head": "animation.humanoid.big_head",
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"look_at_target_default": "animation.humanoid.look_at_target.default",
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"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
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"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
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"move": "animation.humanoid.move",
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"riding.arms": "animation.humanoid.riding.arms",
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"riding.legs": "animation.humanoid.riding.legs",
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"holding": "animation.humanoid.holding",
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"brandish_spear": "animation.humanoid.brandish_spear",
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"charging": "animation.humanoid.charging",
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"attack.rotations": "animation.humanoid.attack.rotations",
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"sneaking": "animation.humanoid.sneaking",
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"bob": "animation.humanoid.bob",
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"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
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"bow_and_arrow": "animation.humanoid.bow_and_arrow",
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"use_item_progress": "animation.humanoid.use_item_progress",
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"zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
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"swimming": "animation.zombie.swimming",
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"humanoid_big_head_controller": "controller.animation.humanoid.baby_big_head",
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"look_at_target_controller": "controller.animation.humanoid.look_at_target",
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"move_controller": "controller.animation.humanoid.move",
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"riding.body": "animation.humanoid.riding.body",
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"riding_controller": "controller.animation.humanoid.riding",
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"holding_controller": "controller.animation.humanoid.holding",
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"brandish_spear_controller": "controller.animation.humanoid.brandish_spear",
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"charging_controller": "controller.animation.humanoid.charging",
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"attack_controller": "controller.animation.humanoid.attack",
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"sneaking_controller": "controller.animation.humanoid.sneaking",
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"bob_controller": "controller.animation.humanoid.bob",
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"damage_nearby_mobs_controller": "controller.animation.humanoid.damage_nearby_mobs",
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"bow_and_arrow_controller": "controller.animation.humanoid.bow_and_arrow",
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"use_item_progress_controller": "controller.animation.humanoid.use_item_progress",
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"zombie_attack_bare_hand_controller": "controller.animation.zombie.attack_bare_hand",
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"swimming_controller": "controller.animation.zombie.swimming",
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"melee_spear_use": "animation.zombie.melee_spear_use",
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"melee_spear_hold": "animation.zombie.melee_spear_hold",
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"melee_spear_controller": "controller.animation.humanoid.melee_spear"
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},
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"animation_controllers": [
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{
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"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
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},
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{
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"look_at_target": "controller.animation.humanoid.look_at_target"
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},
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{
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"move": "controller.animation.humanoid.move"
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},
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{
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"riding": "controller.animation.humanoid.riding"
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},
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{
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"holding": "controller.animation.humanoid.holding"
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},
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{
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"brandish_spear": "controller.animation.humanoid.brandish_spear"
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},
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{
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"charging": "controller.animation.humanoid.charging"
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},
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{
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"attack": "controller.animation.humanoid.attack"
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},
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{
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"sneaking": "controller.animation.humanoid.sneaking"
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},
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{
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"bob": "controller.animation.humanoid.bob"
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},
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{
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"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
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},
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{
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"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
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},
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{
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"use_item_progress": "controller.animation.humanoid.use_item_progress"
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},
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{
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"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
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},
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{
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"swimming": "controller.animation.zombie.swimming"
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}
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],
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"render_controllers": [
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"controller.render.zombie"
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],
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"enable_attachables": true
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}
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}
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} |