mirror of
https://github.com/Mojang/bedrock-samples.git
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a3b394c507
Initial layout
75 lines
2.6 KiB
JSON
75 lines
2.6 KiB
JSON
{
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"format_version": "1.10.0",
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"particle_effect": {
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"description": {
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"identifier": "minecraft:splash_spell_emitter",
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"basic_render_parameters": {
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"material": "particles_alpha",
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"texture": "textures/particle/particles"
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}
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},
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"components": {
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"minecraft:emitter_rate_instant": {
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"num_particles": 100
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},
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"minecraft:emitter_lifetime_once": {},
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"minecraft:emitter_shape_point": {
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"offset": [ "variable.is_vertical = Math.Random(0.0, 1.0) > 0.7; variable.splash_power = Math.random(0.0, 1.0) * variable.splash_range; variable.color_brightness = 0.75 + Math.random(0.0, 1.0) * 0.25; return 0.0;", 0, 0 ],
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"direction": [
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"(variable.is_vertical > 0 ? 0.15 : 1.0) * Math.random(-1,1)",
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"(variable.is_vertical > 0 ? 1.0 : 0.0) * Math.random(0,1)",
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"(variable.is_vertical > 0 ? 0.15 : 1.0) * Math.random(-1,1)"
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]
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},
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"minecraft:particle_initial_speed": "(variable.is_vertical > 0 ? Math.random(1.75, 3.75) : Math.random(1.5, 5.5))",
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"minecraft:particle_lifetime_expression": {
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"max_lifetime": "Math.random(0.7, 1.5)"
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},
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"minecraft:particle_motion_dynamic": {
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"linear_acceleration": [
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"(variable.particle_random_1 * 2 - 1) * variable.splash_power * (variable.is_vertical > 0 ? 0.2 : 0.5) * 2.5",
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"(-0.1 * variable.splash_power + 1) * (variable.is_vertical > 0 ? 0.9 : 1.3) * 2.5",
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"(variable.particle_random_2 * 2 - 1) * variable.splash_power * (variable.is_vertical > 0 ? 0.2 : 0.5) * 2.5"
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],
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"linear_drag_coefficient": 2.5
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},
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"minecraft:particle_motion_collision": {
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"enabled": 1,
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"expire_on_contact": true,
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"collision_drag": 1.0,
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"coefficient_of_restitution": 1.0,
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"collision_radius": 0.01
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},
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"minecraft:particle_appearance_billboard": {
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"size": [ 0.125, 0.125 ],
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"facing_camera_mode": "lookat_xyz",
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"uv": {
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"texture_width": 128,
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"texture_height": 128,
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"flipbook": {
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"base_UV": [ 64, 64 ],
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"size_UV": [ 8, 8 ],
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"step_UV": [ -8, 0 ],
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"frames_per_second": 4,
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"max_frame": 8,
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"stretch_to_lifetime": true,
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"loop": false
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}
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}
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},
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"minecraft:particle_appearance_tinting": {
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"color": [ "variable.color.r * variable.color_brightness", "variable.color.g * variable.color_brightness", "variable.color.b * variable.color_brightness", "variable.color.a" ]
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},
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"minecraft:particle_appearance_lighting": {}
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}
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}
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}
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