mirror of
https://github.com/Mojang/bedrock-samples.git
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127 lines
5.4 KiB
JSON
127 lines
5.4 KiB
JSON
{
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"format_version": "1.8.0",
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"minecraft:client_entity": {
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"description": {
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"identifier": "minecraft:zombie_villager_v2",
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"materials": {
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"default": "zombie_villager_v2",
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"masked": "zombie_villager_v2_masked"
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},
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"textures": {
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"default": "textures/entity/zombie_villager2/zombie-villager",
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"desert": "textures/entity/zombie_villager2/biomes/biome-desert-zombie",
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"jungle": "textures/entity/zombie_villager2/biomes/biome-jungle-zombie",
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"plains": "textures/entity/zombie_villager2/biomes/biome-plains-zombie",
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"savanna": "textures/entity/zombie_villager2/biomes/biome-savanna-zombie",
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"snow": "textures/entity/zombie_villager2/biomes/biome-snow-zombie",
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"swamp": "textures/entity/zombie_villager2/biomes/biome-swamp-zombie",
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"taiga": "textures/entity/zombie_villager2/biomes/biome-taiga-zombie",
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"armorer": "textures/entity/zombie_villager2/professions/armorer",
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"butcher": "textures/entity/zombie_villager2/professions/butcher",
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"cartographer": "textures/entity/zombie_villager2/professions/cartographer",
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"cleric": "textures/entity/zombie_villager2/professions/cleric",
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"farmer": "textures/entity/zombie_villager2/professions/farmer",
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"fisherman": "textures/entity/zombie_villager2/professions/fisherman",
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"fletcher": "textures/entity/zombie_villager2/professions/fletcher",
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"leatherworker": "textures/entity/zombie_villager2/professions/leatherworker",
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"librarian": "textures/entity/zombie_villager2/professions/librarian",
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"shepherd": "textures/entity/zombie_villager2/professions/shepherd",
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"tool_smith": "textures/entity/zombie_villager2/professions/toolsmith",
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"weapon_smith": "textures/entity/zombie_villager2/professions/weaponsmith",
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"stonemason": "textures/entity/zombie_villager2/professions/stonemason",
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"nitwit": "textures/entity/zombie_villager2/professions/nitwit",
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"unskilled": "textures/entity/zombie_villager2/professions/unskilled"
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},
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"geometry": {
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"default": "geometry.zombie.villager_v2"
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},
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"scripts": {
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"pre_animation": [
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"variable.num_professions = 15;",
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"variable.profession_index = ((query.variant < variable.num_professions) ? query.variant : 0);",
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"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
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]
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},
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"animations": {
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"humanoid_big_head": "animation.humanoid.big_head",
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"humanoid_base_pose": "animation.humanoid.base_pose",
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"look_at_target_default": "animation.humanoid.look_at_target.default",
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"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
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"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
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"move": "animation.humanoid.move",
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"riding.arms": "animation.humanoid.riding.arms",
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"riding.legs": "animation.humanoid.riding.legs",
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"holding": "animation.humanoid.holding",
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"brandish_spear": "animation.humanoid.brandish_spear",
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"charging": "animation.humanoid.charging",
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"attack.rotations": "animation.humanoid.attack.rotations",
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"sneaking": "animation.humanoid.sneaking",
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"bob": "animation.humanoid.bob",
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"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
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"bow_and_arrow": "animation.humanoid.bow_and_arrow",
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"use_item_progress": "animation.humanoid.use_item_progress",
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"zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
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"swimming": "animation.zombie.swimming"
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},
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"animation_controllers": [
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{
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"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
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},
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{
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"humanoid_base_pose": "controller.animation.humanoid.base_pose"
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},
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{
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"look_at_target": "controller.animation.humanoid.look_at_target"
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},
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{
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"move": "controller.animation.humanoid.move"
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},
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{
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"riding": "controller.animation.humanoid.riding"
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},
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{
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"holding": "controller.animation.humanoid.holding"
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},
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{
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"brandish_spear": "controller.animation.humanoid.brandish_spear"
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},
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{
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"charging": "controller.animation.humanoid.charging"
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},
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{
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"attack": "controller.animation.humanoid.attack"
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},
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{
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"sneaking": "controller.animation.humanoid.sneaking"
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},
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{
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"bob": "controller.animation.humanoid.bob"
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},
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{
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"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
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},
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{
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"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
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},
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{
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"use_item_progress": "controller.animation.humanoid.use_item_progress"
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},
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{
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"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
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},
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{
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"swimming": "controller.animation.zombie.swimming"
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}
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],
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"render_controllers": [
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"controller.render.zombie_villager_v2_base",
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"controller.render.zombie_villager_v2_masked"
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],
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"enable_attachables": true,
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"spawn_egg": {
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"texture": "spawn_egg",
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"texture_index": 42
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}
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}
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}
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} |