mirror of
https://github.com/Mojang/bedrock-samples.git
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97 lines
3.2 KiB
JSON
97 lines
3.2 KiB
JSON
{
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"format_version": "1.8.0",
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"minecraft:client_entity": {
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"description": {
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"identifier": "minecraft:bogged",
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"materials": {
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"default": "bogged",
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"overlay": "bogged_clothes"
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},
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"textures": {
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"default": "textures/entity/skeleton/bogged",
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"overlay": "textures/entity/skeleton/bogged_clothes"
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},
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"geometry": {
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"default": "geometry.skeleton.bogged",
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"overlay": "geometry.bogged.armor"
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},
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"spawn_egg": {
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"base_color": "#8A9C72",
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"overlay_color": "#314D1B"
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},
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"scripts": {
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"pre_animation": [
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"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
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]
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},
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"animations": {
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"look_at_target_default": "animation.humanoid.look_at_target.default",
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"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
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"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
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"move": "animation.humanoid.move",
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"riding.arms": "animation.humanoid.riding.arms",
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"riding.legs": "animation.humanoid.riding.legs",
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"holding": "animation.humanoid.holding",
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"brandish_spear": "animation.humanoid.brandish_spear",
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"charging": "animation.humanoid.charging",
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"attack.rotations": "animation.humanoid.attack.rotations",
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"sneaking": "animation.humanoid.sneaking",
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"bob": "animation.humanoid.bob",
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"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
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"bow_and_arrow": "animation.humanoid.bow_and_arrow",
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"swimming": "animation.zombie.swimming",
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"use_item_progress": "animation.humanoid.use_item_progress",
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"skeleton_attack": "animation.skeleton.attack"
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},
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"animation_controllers": [
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{
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"look_at_target": "controller.animation.humanoid.look_at_target"
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},
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{
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"move": "controller.animation.humanoid.move"
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},
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{
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"riding": "controller.animation.humanoid.riding"
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},
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{
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"holding": "controller.animation.humanoid.holding"
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},
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{
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"brandish_spear": "controller.animation.humanoid.brandish_spear"
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},
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{
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"charging": "controller.animation.humanoid.charging"
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},
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{
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"attack": "controller.animation.humanoid.attack"
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},
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{
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"sneaking": "controller.animation.humanoid.sneaking"
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},
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{
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"bob": "controller.animation.humanoid.bob"
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},
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{
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"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
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},
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{
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"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
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},
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{
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"swimming": "controller.animation.zombie.swimming"
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},
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{
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"use_item_progress": "controller.animation.humanoid.use_item_progress"
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},
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{
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"skeleton_attack": "controller.animation.skeleton.attack"
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}
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],
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"render_controllers": [
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"controller.render.bogged_clothes",
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"controller.render.bogged"
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],
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"enable_attachables": true
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}
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}
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} |